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Main » Files » Old versions

SpaceEngine 0.96 (full version)
[ Download from this server (20.3Kb) ] 05.07.2012, 17:59
Download a torrent

Mirror 1 (DepositFiles) 505 Mb
Mirror 2 (Wuala.com) 505 Mb
Mirror 3 (Narod.ru) 505 Mb



1) Unpack the archive to any place you wish.
2) Download the patch and unpack it to the SpaceEngine's folder.
3) Run SpaceEngine.exe
Do not merge this version with old installed!

Copying to another PC

Copy all content of the SpaceEngine folder, except the 'cache' folder.


Read the readme096_eng.txt file in the SpaceEngine folder, or click here for controls manual


Read the Troubleshooting forum first, if problem still here, ask about it on the forum.


To improve quality and level of detail of our Solar System's planets and moons, download the official add-ons, that based on real NASA missions.

What's new

  • A new coordinate system and camera
  • The Map of the Universe
  • The console, various console commands allow you to change settings, there are also commands that duplicate the functions of the autopilot
  • Console commands can be executed from the file - it is possible to create a scripts that controls the flight
  • Updated catalog of dwarf planets, exoplanets, nearest stars, etc.
  • Some new galaxies models, new textures for some Solar system bodies
  • A count on the number of planets with life has been added to the selected star's information table
  • Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms)
  • In the Orbital review mode (Right-drag) rotation is always doing around the current object, but not around selected one
  • Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity
  • Collision detection of camera with all planets
  • Spacecrafts: motion control, gravity forces, collisions with planets
  • Procedural galaxies with large-scale structure of the universe and the redshift effect
  • Supporting of the indoor scenes in the *.map format ("Radiant" editor of games using the Quake engine) for buildings and ship interiors (maps are available as "scenes" from the console)
  • Anti-aliasing on the border of the cloud layer on the planets
  • New forms of landscape on planets
  • Smooth transition between textures of different materials on the surface of the planet
  • Changed the algorithm for calculating landscape level of detail - detail close to the camera is always high (as in LOD 0) for each LOD
  • Exporting of skybox (panoramic screenshot)
  • Exporting of procedural textures of planets
  • Editor of the procedural parameters of the planet with the script export function
  • Optimization of the interface, the active window is moved to the foreground
  • A new interface design
  • The "game" style of the Main Menu
  • Various control panels
  • Some settings for the Planetary System Browser
  • Binding keys and saving them to the config file
  • The "Copy" and "Paste" buttons in the Locations menu - for easier sharing of coordinates via the forum
  • Supporting for Windows clipboard in the text input fields (Ctrl-C, Ctrl-V), for example, in the Search By Name menu (F3)
  • Real brightness of the planets (lighting dependency on the distance to the sun)
  • White dwarfs, neutron stars, black holes - isolated and in multiple star systems
  • Binary gas giants
  • New model of the atmosphere with a green hue
  • New class of a planet - Titan (ice world with a hydracarbon ocean)
  • Fully cloudy planets - Venus-like warm deserts and Titans
  • Automatic procedural generation of atmosphere, clouds, water and rings for catalog planets, if these paremeters are missing in the catalog
  • Dynamic star coronas
  • Probabilities of double and multiple stars, stellar remnants, brown dwarfs, gas giants, etc. in the config

  • Bug fixes

  • Fixed some bugs in the planetary system exporting code
  • Fixed "reddening" of the stars at very high magnification
  • Fixed "blueing" of the sun at sunset
  • Fixed bug with black spots on the edge of the disk of the planet (including the Planetary System Browser)
  • Fixed crashes due to excessive generation of planetary systems in nebulae
  • Fixed pulling of camera to infinity at first contact with a planet or a star
  • Fixed bug with generation of very small Terra planets and moons
  • Reduced the size of impact basins, their generation is suppressed for large Terras
  • Fixed an extremely dense clouds on Oceanias
  • Fixed a bug with the NoPlanets parameter in the stars catalog
  • Removed unnecessary lens flares of black holes
  • Fixed too often generation of gas/ice giants as a closest to sun planet
  • Reduced atmosphere artifacts on horizon
  • Fixed a blocky artifact in stars distribution the in galaxies
  • Category: Old versions | Added by: SpaceEngineer
    Views: 217959 | Comments: 75 | Rating: 4.7/21
    Total comments: 751 2 3 ... 7 8 »
    So with the download of the latest version of space engine.... is there a necessity to download any other patches? I've only been able to get into the actual game ONCE! it just lags out saying that windows detected a problem and I'm not able to go on!!!

    Anyone else experience these kind of issues? cry


    Someone nop has a video that will help me to download it

    mac's opengl support is too low (2.1) space engine would need to be downgraded to run on this (windows supports 4.0). This also means it won't run on wine on mac. You're going to have to wait for better opengl support or for the developer (its just one guy- a russian one of course) to find the time to make a mac build.

    @Derp Johnson
    Thanks. You're right about the OpenGL thing. All is possible.

    Spaceengine 0.9.6 is better for memory allocation. I'm waiting for a 64bit build. That will be a big hit because it should increase performance. But we'll have to be patient. I guess the developers are working on extra improvements as we speak.

    @John "SpaceRaider" Garcia

    Doesn't matter if its made with visual studio or any other IDE/Text Editor, its the compiler they are using and/or libraries.

    Considering its using OpenGL bodes well for *nix users.

    It is hard to develop on several systems at the same time, not impossible though.

    if this was a app :D

    Make a HTML5 web viewable version using three.js or some other javascript webgl version. Then all you need is a capable browser! :)

    I tried Wine but at the end it doesn't work. The program crashes.

    I want a Mac version too! I would pay for it in fact.

    I love you for making this.

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