Quote (Hasforjs97)
for the reason that it helps to pick out in real-time, good parameters for the procedural landscape generator and export them to a script, nothing more, so don't expect any magic from this editor.
OK, so the editor won't be updated to implement it like a universe-editing game, but it's just a tool to help on script making.
Quote (SpaceEngineer)
they are included only to help our modellers make new models to look at them in the engine (and to attract new modellers)
I would like so much to do that. I have already posted asking how to in the GD section. EDIT: The post was removed because I found another older thread, but anyway I will left modelling apart and I'm going to have a look at the .map buildings
Thanks for the reply