for the reason that it helps to pick out in real-time, good parameters for the procedural landscape generator and export them to a script, nothing more, so don't expect any magic from this editor.
OK, so the editor won't be updated to implement it like a universe-editing game, but it's just a tool to help on script making.
they are included only to help our modellers make new models to look at them in the engine (and to attract new modellers)
I would like so much to do that. I have already posted asking how to in the GD section. EDIT: The post was removed because I found another older thread, but anyway I will left modelling apart and I'm going to have a look at the .map buildings
Thanks for the reply