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Forum » SpaceEngine » Feedback and Suggestions » Saturation, Sharpening, and RGB Tonemap sliders
Saturation, Sharpening, and RGB Tonemap sliders
DoctorOfSpaceDate: Thursday, 01.11.2012, 20:46 | Message # 1
Galaxy Architect
Group: Global Moderators
Messages: 3600
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In a lot of games I use an FXAA plugin to adjust color settings, saturation, and sharpening. For obvious reasons such injectors are not an option for use in SE. I think it would be great if these options could be added into SE menu or to the config files at the very least for customization on the way the game looks. I did a quick search and saw some mentions about sharpening in passing but not of these other options.

I have no idea how difficult or how easy it would be to add such things to the engine as options but they would really add onto customization and to quality in my opinion.

Serious Sam 3 has something like this

Maybe adding it to this menu at the bottom of this menu would be a good spot

Some examples of how saturation and sharpening can really change the way the game looks.

Default in game view on top, sharpening and adjusted saturation levels on bottom. Some of the examples are thrown together quickly just to show how it can affect the way things look, they aren't the best they could be.

I don't have any examples in Space Engine of messing with tones as I am terrible at editing those in through my editing software. However the FXAA injector is free to download for Direct X games so anyone can grab a version of it and check out the shaders and mess with a lot of settings in most Direct X games.

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Antza2Date: Thursday, 01.11.2012, 21:06 | Message # 2
World Builder
Group: Global Moderators
Messages: 1049
Status: Offline
I second this idea. Anything that makes SE look better is a good thing.

Go to antza2.deviantart.com for cool photos!
Forum » SpaceEngine » Feedback and Suggestions » Saturation, Sharpening, and RGB Tonemap sliders
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