Quote (Watsisname)
Wouldn't giving a high-res 2D texture thickness make it end up distorted/blurry/unnatural looking?
Surely. Maybe with some dust-sprite it could do the job.
I agreed that one of the weakest point of actual sprirals galaxies in SE is that they all are "flat" ( exept the bulge effect), but this issue will maybe only apply to catalogs galaxy, because SE is writing the code for Procedural models of galaxies and maybe he will add some volume/distortions to galaxies generations at that time.