|n3xt||Date: Saturday, 22.09.2012, 13:11 | Message # 1|
|I might have posted such a subject like somewhere before but I can't find it anymore. |
Anyway I'm sorry about the inconvenience then ^^
As my thread subjectal title suggests I think it should be quite obvious...
What happened with R136a1's luminosity from 8.700.000 all the waaay down to 19.612 solar luminosites?
And same goes for η Carinae, all the way from approximately 5.000.000 down to 15.406 solar luminosities?
I would like to see pretty large/decent nebulae around LBV's, Wolf-Rayet stars, red hypergiants, yellow hypergiants (post-RSG), maybe even (proto)planetary nebulae with hotter and brighter and younger white dwarfs and blue subdwarfs and even occasionally a W-R star. Oh well just a suggestion, weird luminosities for these LBV's now
Yaaaaay!!! Space Marines
Edited by n3xt - Tuesday, 25.09.2012, 00:47
|HarbingerDawn||Date: Saturday, 22.09.2012, 13:24 | Message # 2|
|As SpaceEngineer said at some point (can't find it now) he reduced the luminosities of very bright stars to values that would make them look more realistic in Earth's sky, since he can't model interstellar extinction yet. You can manually tweak the values up to their true luminosities if you want.
All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|Salvo||Date: Saturday, 22.09.2012, 14:41 | Message # 3|
Group: Local Moderators
|As HarbingerDawn said, if you try for example to set luminosity of R136a1 to 8.700.000 sl you would see a very very very very bright star, and it's unrealistic, for now, until SpaceEngineer will edit the shader |
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Saturday, 22.09.2012, 14:42