Rectalsoup, can you make a screenshots showing the contents of data/textures/planets/earth folder and its subfolders, uo to nex_x for example? They should contain the files called 0_0_0.png, 1_0_0.png, and so, up to 6_63_63.png. Also, attach an data\catalogs\planets\SolarSys.sc file. Did you try approach the Earth closer?
Okay, here are the screenshots you asked for. I have approached earth from many directions and have went into the atmosphere many times and it's the same.
They already have maximum supported level of detail. Increasing of it requires significant change in code, simple editing of config just makes artifacts. The limit is reached, and it is related to floating point number precsion.
BTW that video shows normal level of detail. Does yours have worse? Which LOD did you use and did you disable the Fast landscape loading (in Ctrl-F4 menu)?
I looked at it again and I do have a little worse but its but by a great deal. I use 0 LOD and I have Fast Landscape Loading turned off. What LOD do you think my game would be able to run at with my computer specs (i7 2600 3.4GHz, 12gb ddr3, ati 5850 1gb)? Also, is it good to have Compressed Textures turned on or off and how does it affect the game?
Gas giants have no surface, just 3 cloud layers and thick atmosphere. They're not developed for landing.
Are there any plans of implementing it so that gas giants have actually land? Thats something that would be pretty cool.
Yes, the galaxies look as they should.
Edit: Also, what is the option "Difraction Spikes" used for? Mine is set to normal. What would super do?