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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
niseminoshiroDate: Sunday, 31.01.2016, 03:24 | Message # 1366
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LookAtDatDakka, New Horizons only got a good look at one side of Pluto. We don't know what the other side looks like, and probably won't for a few more decades.
 
parameciumkidDate: Sunday, 31.01.2016, 05:54 | Message # 1367
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Quote gagebarrett200 ()
Where is the download link.


There isn't one. Since you're new, you probably missed this, but this thread contains a lot of updates on what SpaceEngineer and the gang have been doing in addition to actual patch downloads. There won't be a link until, well, there's a link, and if history says anything we can all rest assured it'll be easy to spot.

While you're here, make sure to drop by the Introductions thread and say hi!





Intel HD Graphics 4000 ;P
 
Donatelo200Date: Sunday, 31.01.2016, 08:04 | Message # 1368
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A minor request, could a frame limiter be implemented in the menu screens? I am requesting because I get a very large amount of coil whine from my GTX 970 in the startup menu. This is only a minor issue and as always, these are awesome updates!




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SpaceEngineerDate: Sunday, 31.01.2016, 10:44 | Message # 1369
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Quote sinsforeal ()
What about the red giant shader mod?

It is not realistic, so will not be included by default.

Quote ShadowRaikou ()
HarbingerDawn, had Titan's texture been fixed?

Yes.

Quote LookAtDatDakka ()
Will the unmapped one be procedurally generated?

Of course no. Implementing such feature would be one of the most great update of the engine, so it even deserves its own page in the news. You will not miss it then it happen.

Quote parameciumkid ()
And I like the new Y and cool T dwarfs, but I've noticed that in binary systems they tend to show up all black, which is odd considering that red giants in close binaries reflect light from their companions. Are efforts underway to make the dwarfs reflect light as well?

They do reflect light. Plants have slightly different lighting system, but dwarfs do reflect light from another stars in a system. Just find some not very wide G + T system and look.

Quote Donatelo200 ()
A minor request, could a frame limiter be implemented in the menu screens? I am requesting because I get a very large amount of coil whine from my GTX 970 in the startup menu. This is only a minor issue and as always, these are awesome updates!

Did you read the changelog?
Quote HarbingerDawn ()
Bugfixes:
- Fixed VSync in main menu





 
37ophiuchiDate: Sunday, 31.01.2016, 11:46 | Message # 1370
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Quote parameciumkid ()
also, if I may, will or can the recent mountain tweak (by Rodrigo I think) be integrated as well?


I definitely support that notion. Furthermore, Rodrigo's Terrain Mods have to be implemented as a standard for SpaceEngine:

http://en.spaceengine.org/forum/17-1994-1

That mod has been around for a while proven itself as being stable (as far as I know).

Another definite improvement are Klud's new dunes:

http://en.spaceengine.org/forum/17-3271-1

Has also been around for a bit now, and definitely delivers better results than the sterile, rhythmic dunes we have now.


Edited by 37ophiuchi - Sunday, 31.01.2016, 11:47
 
The_BlazerDate: Sunday, 31.01.2016, 12:17 | Message # 1371
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Playing around, found two more bugs. The first one, where the sky is replaced by an extremely stretched piece of terrain, seems to be extremely rare and it only happens when waiting for the terrain to generate at very specific camera angles. The second one (bugged terrain) is also rare but is permanent in the terrain, it doesn't go away even after waiting for it to render completely.

I do agree that some mods could be integrated into the release, and while I understand why unrealistic mods shouldn't be included, a few ones like Klud's dunes look like straight-up improvements over stock in every way. I'm not the astronomer here though, so this is just my opinion.





Born too early to explore space... But just in time for Space Engine.

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Lucas0231Date: Sunday, 31.01.2016, 13:05 | Message # 1372
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Brown dwarfs are less beautiful than before, it's a shame , because this is what I preferred before .
 
FireintheholeDate: Sunday, 31.01.2016, 13:24 | Message # 1373
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Quote Lucas0231 ()
Brown dwarfs are less beautiful than before, it's a shame , because this is what I preferred before .

I think they are more beautiful and realistic. The only thing I don't understand is how some of them can be completely black while lighting up planets and having a magnitude of -16 when up close.





Love SpaceEngine!
 
Lucas0231Date: Sunday, 31.01.2016, 13:27 | Message # 1374
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Is more realistic, but L9 dwarfs her less beautiful than before, they are a little "cartoon".
 
RodrigoDate: Sunday, 31.01.2016, 13:42 | Message # 1375
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Quote 37ophiuchi ()
I definitely support that notion. Furthermore, Rodrigo's Terrain Mods have to be implemented as a standard for SpaceEngine:

SpaceEngeneer already asked me to optimize the code.. trying to do so, but I'm having lot of real life issues, plus I'm not a coder (I'm a Radiologist), so it could take time...
I encourage anyone to give it a shot, though

Also, agree with you regarding Kluds mountain and dune Mods. They are incredible and add a lot to the realism
 
parameciumkidDate: Sunday, 31.01.2016, 14:11 | Message # 1376
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Quote SpaceEngineer ()
They do reflect light. Plants have slightly different lighting system, but dwarfs do reflect light from another stars in a system. Just find some not very wide G + T system and look.

I thought I did. This planet orbiting a T in a multiple system is reflecting the other stars' light bright and clear, but the T is pitch black:
RS 0-9-121994258-1012-7-7-139522-908 B2

P.S. Here's a pretty picture illustrating the situation:





Intel HD Graphics 4000 ;P

Edited by parameciumkid - Sunday, 31.01.2016, 14:16
 
Lynk101Date: Sunday, 31.01.2016, 14:18 | Message # 1377
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So i was exploring the galaxy IC 1101 (which is the largest known galaxy) and at the center i found a black hole so big that the nearby stars where INSIDE it. but seriouly, this galaxy HUGE.
Attachments: 4652519.jpg(536.4 Kb)
 
Brett001Date: Sunday, 31.01.2016, 15:07 | Message # 1378
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Quote Fireinthehole ()
I think they are more beautiful and realistic. The only thing I don't understand is how some of them can be completely black while lighting up planets and having a magnitude of -16 when up close.


This I have experienced and I do not understand why.
 
sinsforealDate: Sunday, 31.01.2016, 15:35 | Message # 1379
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Lucas0231,

I have seen this when I was playing around with the options in the editor menu





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
37ophiuchiDate: Sunday, 31.01.2016, 19:50 | Message # 1380
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Quote Rodrigo ()
SpaceEngeneer already asked me to optimize the code.. trying to do so, but I'm having lot of real life issues, plus I'm not a coder (I'm a Radiologist), so it could take time...
I encourage anyone to give it a shot, though


Well, I'm a planetary scientist, however I am a total noob when it comes to coding...

"Dammit Jim, I'm a geologist not a computer scientist!" tongue
 
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