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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
RedRuinDate: Tuesday, 22.12.2015, 18:05 | Message # 976
Space Tourist
Group: Users
United States
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Those stars are pretty cool, SpaceEngineer.

wink
 
SpaceEngineerDate: Tuesday, 22.12.2015, 18:18 | Message # 977
Author of Space Engine
Group: Administrators
Russian Federation
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Also a new feature what may be liked by mod makers: stationary position for planetary bodies. Now you can type this in the star/planet/asteroid script instead of Orbit {} tag:

StaticPosXYZ ( 1000 2000 3000 )

or

FixedPosXYZ ( 1000 2000 3000 )

First make object to stay in rest relative to ParentBody center, second - relative to ParentBody surface (ie rotate with the parent body like if was glued to it). Polar coordinates also supported by StaticPosPol and FixedPosPol (I found them more convenient than xyz). Planet editor supports this features now (and also accretion disks).

StaticPosXYZ (0 0 0) now can replace Orbit { Type "Static" } for single star in the system (a single star located in the fictive system barycenter). Even more convenient feature - you may simply not type any Orbit {} or StaticPos, and SE will assign StaticPosXYZ (0 0 0) for it automatically.

Some weird features what could be made with this:







Camera and ships are interacted with stationary objects correctly:





But don't try to enter orbit around planet fixed relative to another planet/star: this have no sense in reality, thus no stable orbit is possible there.

Some cool thing what can be implemented in SE in future: the star types chart (all brown dwarf screenshots are made in this test system):



Attempt to make the Hertzsprung–Russell diagram:



For this systems, the new script parameter NoLighting true was added to disable illumination of stars by another stars. O-class stars just made dwarfs glow with hot blue smile I also probably must do something with star particles, to prevent them become too large.

Also, planet chart like this could be useful. Such star/planet charts in SE could be added somewhere to the wiki.

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JackDoleDate: Tuesday, 22.12.2015, 18:26 | Message # 978
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
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Quote SpaceEngineer ()
stationary position for planetary bodies.

Ha! Just what I always wanted to suggest, if I had dared. biggrin
One of many. wink





Don't forget to look here.

 
Spock1108Date: Tuesday, 22.12.2015, 18:49 | Message # 979
Space Tourist
Group: Users
Antarctica
Messages: 38
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wow SpaceEngineer new brown dwarfs are fantastic! then with the aurora!




Sorry for my English! ;)
 
Thomas988Date: Tuesday, 22.12.2015, 19:44 | Message # 980
Space Pilot
Group: Users
United States
Messages: 125
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NICE! The transition is beautiful, and the idea of stationary objects has me very excited. biggrin




All you need in life are space games and typhlosions.
 
Lynk101Date: Tuesday, 22.12.2015, 20:42 | Message # 981
Space Tourist
Group: Users
United States
Messages: 26
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wait, are those supermassive stars supposed to be big and bumpy like that?
 
WatsisnameDate: Tuesday, 22.12.2015, 21:43 | Message # 982
Galaxy Architect
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United States
Messages: 2613
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Quote Lynk101 ()
wait, are those supermassive stars supposed to be big and bumpy like that?

Yep!





 
steeljaw354Date: Tuesday, 22.12.2015, 21:57 | Message # 983
World Builder
Group: Users
Pirate
Messages: 862
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Brown dwarfs look so inviting, Like the L1 and the y dwarfs. Rouge planets next?

Edited by steeljaw354 - Tuesday, 22.12.2015, 22:03
 
quarior14Date: Wednesday, 23.12.2015, 09:32 | Message # 984
World Builder
Group: Users
Pirate
Messages: 649
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Very nice work SpaceEngineer. Continue like that.




Quarior
 
VoekoevakaDate: Wednesday, 23.12.2015, 10:49 | Message # 985
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
Quote SpaceEngineer ()
Some cool thing what can be implemented in SE in future: the star types chart (all brown dwarf screenshots are made in this test system):

In my opinion, the best thing that ca be implemented is the custom chart. You can sort the object along three parameters (there are three dimensions in space) you choose. For example, a mass/size diagram, a brightness/temperature diagram…





Want some music of mine ? Please go here !

 
DarkenTerraDate: Wednesday, 23.12.2015, 11:31 | Message # 986
Astronaut
Group: Users
China
Messages: 45
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Here, I have a cool idea about volumetric clouds: add some blur effects on the traditional clouds, then they will look volumetric! biggrin




Who am I ?
 
DarkenTerraDate: Wednesday, 23.12.2015, 11:59 | Message # 987
Astronaut
Group: Users
China
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Quote SpaceEngineer ()
Update for Brown dwarfs #3: Smooth transition from M class stars to jovian planets.

Remember this rendering of the late M9.9 dwarf?


Those new brown dwarves look like protostars! surprised





Who am I ?
 
ZatSoloDate: Wednesday, 23.12.2015, 14:46 | Message # 988
Space Pilot
Group: Users
Italy
Messages: 111
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Quote Fireinthehole ()
SpaceEngineer, are you planning to make Klud's shader mod for selenas and asteroid as deafult setting in SpaceEngine?

Quote SpaceEngineer ()
I already integrated them in some degree (just take an idea).

Maybe Rodrigo's Terra Mod as well is integrated in some way? wink It would be fantastic! smile
 
RigelDate: Wednesday, 23.12.2015, 16:58 | Message # 989
Observer
Group: Users
Korea
Messages: 17
Status: Offline
I'm not good at speak English, but I'll try it.

1. Where is solar system?
I can't find it in SE 0.974 beta sad

2. It is impossible to move to the speed limit.

For example
If the speed limit is 100 ly/s, I can only moving half as much as it (about 50 ly/s).

Thx.
 
FireintheholeDate: Wednesday, 23.12.2015, 17:44 | Message # 990
Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
Quote Rigel ()
1. Where is solar system?

Have you modified SE? Try Shift+H, once for Milky Way, twice for Sol, thrice for Earth.





Love SpaceEngine!

Edited by Fireinthehole - Wednesday, 23.12.2015, 17:44
 
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