ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
SpaceEngineerDate: Sunday, 06.12.2015, 21:57 | Message # 886
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote huishb ()
SpaceEngineer, will there be a on/off option for the red/blue Doppler effect?

No, why this should be added?

Quote LookAtDatDakka ()
I got a question SpaceEngineer. Has a floating point precision hit limitation have been eliminated so we get details of 0.1-1 cm. It has been there for a very loooooooooong time.

No. Reversed depth buffer eliminated precision problems of rendering of far objects. Precision limitation on generating textures is still here.

Quote parameciumkid ()
he/you might want to take a look as a reference for SE's color distortions.

I doubt they used multispectral photos to make textures for objects on that scene, to accurately show red/blueshift. So no, it can't be used as reference.

Quote Spock1108 ()
Accretion discs are fantastic! But, since you have done this great job, why not use those models to make the protoplanetary disks, for many stars?
Why not put a variable diameter or procedural for the disk around holes blacks?

There are many reasons, with two major:
1) Disks are flat, not volumetric.
2) They are rendered via raytracing inside a big sphere 1000x times radius of the black hole. No other objects must be inside that sphere, otherwhise there will be artefacts.

Quote Spock1108 ()
Why not put a variable diameter or procedural for the disk around holes blacks?

It is variable and procedual of course. As long as disk temperature, density and rotation speed (they calculated based of BH gravity and accretion rate).





 
DenebStarFTWDate: Monday, 07.12.2015, 01:33 | Message # 887
Space Tourist
Group: Users
Chile
Messages: 25
Status: Offline
Quote SpaceEngineer ()
disk temperature, density and rotation speed


So accretion disk emit heat? Can we technically have terras around them now?





- S T A Y -
 
SpaceEngineerDate: Monday, 07.12.2015, 10:35 | Message # 888
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote DenebStarFTW ()
So accretion disk emit heat? Can we technically have terras around them now?

Yes. But it have no physical sense. Terra with life can exist only in only some artifical system with weak and stable accreation disk and a planet on circular orbit around BH. Like in Interstellar.

Quote Watsisname ()
This is a very common misconception, perpetuated by years of documentaries and films that keep getting it wrong.

I know. SE renders black hole for stationary observer. And this have sense: you can lock camera at any distance from the horizon. For ships falling into BH, another rendering is needed. It may be implemented in future, or may be not: any ship will be disrupted by tidal forces or evaporated by accretion disk emission a long time before reaching the horizon. Even billion solar mass BH with no accretion disk will heat up interstellar gas falling to it by 10-20 thousand Kelvins.

BTW, I didn't saw any documentary showing optical effects near black holes. Up to "Interstellar", all documentaries depicted black holes as black spheres with no lensing effects.

Also, this conversation if off-topic here.





 
WatsisnameDate: Monday, 07.12.2015, 11:01 | Message # 889
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
Agreed. Split discussion of black hole volume and visual effects to Astronomy Q&A thread.




 
SpaceEngineerDate: Monday, 07.12.2015, 22:54 | Message # 890
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Upgrades in cool star rendering. Stars are red dwarfs M8.1, M9.0, M9.9. Brown dwarfs are L6, T5, Y5. Note what late stars have almost the same size. And yes, SpaceEngine now supports decimal subclass numbers like "8.1". Solar spots are upgraded a bit also. There must be smooth transition in appearance between coldest M-dwarfs (M9.9) and hottest Y-dwarfs, but I didn't implement it yet.












Attachments: 1121416.jpg(390.2 Kb) · 3883733.jpg(393.4 Kb) · 0795879.jpg(431.0 Kb) · 8276862.jpg(286.3 Kb) · 7097078.jpg(249.0 Kb) · 6826701.jpg(209.4 Kb)





 
VoekoevakaDate: Monday, 07.12.2015, 23:18 | Message # 891
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
That M9.9 star is wonderful !




Want some music of mine ? Please go here !

 
DeathStarDate: Monday, 07.12.2015, 23:23 | Message # 892
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
Quote Voekoevaka ()
That M9.9 star is wonderful !


Agreed! It looks so warm and inviting, even though it is one of the coldest types of ordinary stars in the universe, ironically. The new decimal numbers in the star class are also pretty cool, this is the first time I see them in general(didn't know stellar class can have a decimal).

Also, finally Y dwarfs! They barely look different from most gas giants and seem to emit very little light. Question now is - do they ever get generated as solitary stars?(since T dwarfs don't currently)

Also, I noticed a small, but nevertheless great improvement - the temperature is no longer rounded up to the nearest 10, but it is accurate down to 1 kelvin. Very nice!


Edited by DeathStar - Monday, 07.12.2015, 23:26
 
LookAtDatDakkaDate: Tuesday, 08.12.2015, 00:00 | Message # 893
Explorer
Group: Users
United States
Messages: 156
Status: Offline
SpaceEngineer, you should create a separate atmospheric model for procedural gas giants because it would allows us to go deeper into the giants.




NVIDIA 960 GTX 2048MB
 
sinsforealDate: Tuesday, 08.12.2015, 03:45 | Message # 894
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Quote SpaceEngineer ()
Upgrades in cool star rendering. Stars are red dwarfs M8.1, M9.0, M9.9. Brown dwarfs are L6, T5, Y5. Note what late stars have almost the same size. And yes, SpaceEngine now supports decimal subclass numbers like "8.1". Solar spots are upgraded a bit also. There must be smooth transition in appearance between coldest M-dwarfs (M9.9) and hottest Y-dwarfs, but I didn't implement it yet.



Wow looks great can't wait until the next patch! Keep up the great work space engineer!





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
WatsisnameDate: Tuesday, 08.12.2015, 04:33 | Message # 895
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
Very nice to have a smoother distribution of stars, and the lower mass dwarfs look gorgeous. Great work!




 
SpaceEngineerDate: Tuesday, 08.12.2015, 10:12 | Message # 896
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote DeathStar ()
Question now is - do they ever get generated as solitary stars?(since T dwarfs don't currently)

T dwarfs are generated. Did you used star browser to find them? I added Y dwarfs as star system also, but they are planets technically (planemo). After implementing Planemo, I probably move Y dwarfs to planets class (and rename their satellites to moons).

Quote LookAtDatDakka ()
SpaceEngineer, you should create a separate atmospheric model for procedural gas giants because it would allows us to go deeper into the giants.

No, SE uses Eric Bruneton's atmospheric scattering code, which was designed for Eearth's thin and transparent atmosphere. Gas giants required another approach.





 
DeathStarDate: Tuesday, 08.12.2015, 10:32 | Message # 897
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
Quote SpaceEngineer ()
T dwarfs are generated. Did you used star browser to find them? I added Y dwarfs as star system also, but they are planets technically (planemo). After implementing Planemo, I probably move Y dwarfs to planets class (and rename their satellites to moons).


I can't seem to find them:



Possibly a bug you fixed in the version you are using?
 
SpaceEngineerDate: Tuesday, 08.12.2015, 12:55 | Message # 898
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Use smaller search radius. There is probably no room for them in the table.




 
HarbingerDawnDate: Tuesday, 08.12.2015, 13:50 | Message # 899
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote DeathStar ()
Possibly a bug you fixed in the version you are using?

Yes. T dwarfs don't generate in the latest patch, but SpaceEngineer fixed it.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Spock1108Date: Tuesday, 08.12.2015, 18:49 | Message # 900
Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
Fantastic new stars! But brown dwarfs I'd recommend adding gigantic aurora, seen the latest scientific ...

Brown Dwarf' s Auroras





Sorry for my English! ;)
 
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Search: