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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
DarkenTerraDate: Friday, 04.12.2015, 07:05 | Message # 871
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I wonder when will the new patch/verson realease sad And I an looking forward to the development of the protoplanetary desk dry




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DarkenTerraDate: Friday, 04.12.2015, 07:16 | Message # 872
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Quote Handbanana ()
I think that if pulsars are to be added, it should be at least considered to add millisecond pulsars in.

Pulsars are actually some fast-rotating neutron stars with strong magnetic field of 10^7 to 10^9T, their rotation speed is usually extremely fast, but they are just neutron stars smile So, I really don't think that pulsars could be added wacko





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Destructor1701Date: Friday, 04.12.2015, 17:43 | Message # 873
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DarkenTerra, since neutron stars are already in the game, SE just needs to add a Pulsar visual effect* to the appropriate stars, and the job is done.

*(and maybe a sound effect? The conceit could be the "systems" of the "observer" are being affected by the electromagnetic sweeps - would probably open a can of worms as to what else should have such sound effects)





 
niseminoshiroDate: Saturday, 05.12.2015, 00:50 | Message # 874
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Quote Destructor1701 ()
and maybe a sound effect? The conceit could be the "systems" of the "observer" are being affected by the electromagnetic sweeps - would probably open a can of worms as to what else should have such sound effects

Hmm, pulsars emit a lot of different kinds of EMR and probably some other types of high energy quantum particles strongly enough that we can easily detect them from far away. Sometimes they have planets (easy to detect around pulsars), often made of pieces of dead star, far denser than our solar system's own (https://en.wikipedia.org/wiki/PSR_J1719-1438). Such systems would be rich in interesting elements and any captured asteroid moons would be great mining targets. If you stepped out of a shielded command pod in a standard space suit onto a small but dense asteroid, the rapidly rotating pulsar's magnetic field would vibrate anything magnetic (stronger ones would possibly heat and electrify everything metal), and cause a constant electric hum. In the unlucky event that the beam intersects the asteroid and you are get lost on EVA while trying to evacuate, if you turn your ear towards your visor the beam would probably cause some vibration (along with subsequent disintegration) of your eardrums. But instead of twisting your neck in your space suit during your last moments, you think: "What would Matt Damon do?" You grab some extra oxygen, fuel, and baked potatoes as you ride on the back of a mining transport drone into a lower and inclined orbit around the dense gas giant-ish planet. You film the brilliant auroras and play the Interstellar soundtrack, hoping that the profits from selling it to Christopher Nolan will pay for your inevitable cancer treatments. As you descend out out of the dense planet's shadow you begin planning a daring trajectory towards one of the frozen moons, hoping that the thick atmosphere protected the colony on the surface. You turn the drone into a makeshift heat shield and it's just enough to land a few km from the base. A lone figure bounces out toward you. His visor opens, revealing the aged but unmistakable face of Matt Damon.
 
parameciumkidDate: Saturday, 05.12.2015, 01:43 | Message # 875
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I think you mean Magnetars. As mentioned above, neutron stars already exist, and magnetic fields are not currently simulated in SE, so "adding" magnetars would boil down to a simple label for a selection of neutron stars.




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LookAtDatDakkaDate: Saturday, 05.12.2015, 04:46 | Message # 876
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I got a question SpaceEngineer. Has a floating point precision hit limitation have been eliminated so we get details of 0.1-1 cm. It has been there for a very loooooooooong time.




NVIDIA 960 GTX 2048MB
 
Destructor1701Date: Saturday, 05.12.2015, 05:17 | Message # 877
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niseminoshiro, yep.




 
parameciumkidDate: Saturday, 05.12.2015, 06:30 | Message # 878
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Okay I was going to let this rest, honest! But I stumbled across this video today:

It shows a simulation of relativistic optical effects, including doppler shift and FOV distortions. I understand why the latter may be unfeasible for SE, but I thought just in case SpaceEngineer hasn't seen it, he/you might want to take a look as a reference for SE's color distortions.
I am, of course, still just a noob spouting off stuff I think sounds smart, so if you've already looked into this or know it's wrong or impossible then by all means just ignore me wink Just thought it was neat and might possibly be a bit helpful is all.





Intel HD Graphics 4000 ;P
 
kadeshvDate: Saturday, 05.12.2015, 12:21 | Message # 879
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I downloaded your patch .09.7.4 but i cannot see accretion disk. Already out? or under developement yet?
 
HarbingerDawnDate: Saturday, 05.12.2015, 14:59 | Message # 880
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Quote kadeshv ()
I downloaded your patch .09.7.4 but i cannot see accretion disk. Already out? or under developement yet?

It has not been released yet.





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Destructor1701Date: Saturday, 05.12.2015, 17:49 | Message # 881
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Quote parameciumkid ()
Okay I was going to let this rest, honest! But I stumbled across this video today:


Have you see that MIT gamelabs demo "A Slower Speed Of Light" I linked? On the YouTube page, there's a download link. Check it out.





 
parameciumkidDate: Saturday, 05.12.2015, 20:11 | Message # 882
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Saw it, and the videos. I tried to play it, but unfortunately it refused to run. I blame lazy coding.
I did download their engine thing and play with it a bit, but it looks more like a conceptual illustration tool than a scientifically precise simulator. For example they completely neglected the headlight effect, and all of the textures are placeholders.





Intel HD Graphics 4000 ;P
 
HarbingerDawnDate: Saturday, 05.12.2015, 21:14 | Message # 883
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Quote parameciumkid ()
I tried to play it, but unfortunately it refused to run. I blame lazy coding.

It always worked fine for me.





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Spock1108Date: Sunday, 06.12.2015, 16:32 | Message # 884
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Accretion discs are fantastic! But, since you have done this great job, why not use those models to make the protoplanetary disks, for many stars?
Why not put a variable diameter or procedural for the disk around holes blacks?





Sorry for my English! ;)
 
sinsforealDate: Sunday, 06.12.2015, 16:54 | Message # 885
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Quote Spock1108 ()
Accretion discs are fantastic! But, since you have done this great job, why not use those models to make the protoplanetary disks, for many stars?
Why not put a variable diameter or procedural for the disk around holes blacks?


Protoplanetary disks I assume will be coming in the near future





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
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