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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
EliamDate: Tuesday, 01.12.2015, 19:53 | Message # 856
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I used to use a lot Blender 3D software. Before implementation of volumetric rendering it was very frequent to use "billboards particle" to make fake volumetric rendering (as in old games). It could be really realistic. (example)
 
Tac1017Date: Tuesday, 01.12.2015, 20:03 | Message # 857
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Just curious: if physics was going to be incorporated into the game, how long 2ould it take if progress began today?




The Terra Hunter of the Milky Way!

(By the way, I was born in 2001, NOT 1972 XD)
 
anonymousgamerDate: Tuesday, 01.12.2015, 20:22 | Message # 858
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Quote Tac1017 ()
if physics


physics is a pretty general term, don't you think





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DenebStarFTWDate: Tuesday, 01.12.2015, 21:09 | Message # 859
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Quote Tac1017 ()
if physics was going to be incorporated into the game


Its partially there though. Spaceships are interactive with a celestial body's gravity. But planets and other objects aren't gravitationaly interactive with themselves (As a Universe Sandbox type of physics, if that's what you're referring to)





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Wicker1MDate: Tuesday, 01.12.2015, 22:04 | Message # 860
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How difficult would it be to implement changes to the Kepler-10c world in the next patch to make it conform to what scientists believe Kepler-10c may actually be like? In patch .973, Kepler-10c is listed inaccurately as a hot ice giant. The real Kepler 10c is believed to be a rocky mega-Earth. Although Kepler 10c may have the mass of an ice giant, its density suggests that it is a solid rocky world.

Edited by Wicker1M - Tuesday, 01.12.2015, 22:06
 
Tac1017Date: Tuesday, 01.12.2015, 22:34 | Message # 861
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Quote DenebStarFTW ()
But planets and other objects aren't gravitationaly interactive with themselves (As a Universe Sandbox type of physics, if that's what you're referring to)


Exactly what I meant





The Terra Hunter of the Milky Way!

(By the way, I was born in 2001, NOT 1972 XD)
 
parameciumkidDate: Wednesday, 02.12.2015, 08:14 | Message # 862
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^ In that case I wouldn't expect it at all. Currently SpaceEngine has a heavy emphasis on realistic scales of both space and time, meaning two things: one, if anything were to gravitationally interact in any fashion that destabilized its orbit, in all probability it would have done so long, long before anyone got a spaceship there to catch it, or it would occur over a boringly long timescale; two, performing physics calculations on one simplified star system as in Universe Sandbox is easy (-ish) - performing the same sorts of calculations on billions upon billions of stars and planets is insane.
That said, who am I to put limits on SpaceEngineer's ambitions? He's surprised us before and might do so again... wink





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DoctorOfSpaceDate: Wednesday, 02.12.2015, 09:15 | Message # 863
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Quote parameciumkid ()
who am I to put limits on SpaceEngineer's ambitions? He's surprised us before and might do so again..


This is something I wouldn't hold my breath on.





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niseminoshiroDate: Wednesday, 02.12.2015, 10:27 | Message # 864
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Quote Wicker1M ()
In patch .973, Kepler-10c is listed inaccurately as a hot ice giant. The real Kepler 10c is believed to be a rocky mega-Earth. Although Kepler 10c may have the mass of an ice giant, its density suggests that it is a solid rocky world.

I think I heard somewhere that SE makes all planets above a certain size into ice or gas giants. It probably needs a few more categories like Shallow Neptune/Saturn, Desert Giant, Cannonball (iron) variations, carbon variations, and scorched all the way to frozen variations of those. Probably some interesting Terra-like types too (Large terra with hydrogen and/or helium atmo anyone?) A planet forming in an area where a lot of stars have died might be rich in heavy elements and exotic combinations of those. When the James Webb Space Telescope is launched in Oct 2018 we will probably learn a bit more about planet formation. I would think that a few more planet variations have yet to be discovered.
 
LookAtDatDakkaDate: Wednesday, 02.12.2015, 14:27 | Message # 865
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Quote niseminoshiro ()
I think I heard somewhere that SE makes all planets above a certain size into ice or gas giants. It probably needs a few more categories like Shallow Neptune/Saturn, Desert Giant, Cannonball (iron) variations, carbon variations, and scorched all the way to frozen variations of those. Probably some interesting Terra-like types too (Large terra with hydrogen and/or helium atmo anyone?) A planet forming in an area where a lot of stars have died might be rich in heavy elements and exotic combinations of those. When the James Webb Space Telescope is launched in Oct 2018 we will probably learn a bit more about planet formation. I would think that a few more planet variations have yet to be discovered.


I agree! biggrin





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GlenStevensTDDate: Thursday, 03.12.2015, 17:10 | Message # 866
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will there black holes and neutron stars with type classifications because SpaceEngineer already implemented accretion disk to the black holes and neutron stars also jets is still WIP what about classifcations for neutron stars and black holes?

X = normal black hole (just original black hole like 0.9.7.3)
XD = Black hole with smaller disk (Like in Insterstellar)
XDS = Black hole with bigger disk (Sgr A)
XDJ = black hole with disk and jets (Cygnus X-1)

Q = normal neutron star
QP = Pulsar (neutron star with jets)
QD = Neutron star with disk


Edited by GlenStevensTD - Thursday, 03.12.2015, 17:15
 
huishbDate: Thursday, 03.12.2015, 21:21 | Message # 867
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SpaceEngineer, will there be a on/off option for the red/blue Doppler effect?

Great work with space engine btw! biggrin





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Edited by huishb - Friday, 04.12.2015, 00:19
 
HandbananaDate: Friday, 04.12.2015, 01:00 | Message # 868
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Quote GlenStevensTD ()
will there black holes and neutron stars with type classifications because SpaceEngineer already implemented accretion disk to the black holes and neutron stars also jets is still WIP what about classifcations for neutron stars and black holes?

X = normal black hole (just original black hole like 0.9.7.3)
XD = Black hole with smaller disk (Like in Insterstellar)
XDS = Black hole with bigger disk (Sgr A)
XDJ = black hole with disk and jets (Cygnus X-1)

Q = normal neutron star
QP = Pulsar (neutron star with jets)
QD = Neutron star with disk


Space Engine uses official stellar classification types. There is no type known as 'XD' XDS' etc, so it won't work exactly like that. There may be some form of designation to differentiate between them, but it won't be listed as a spectral type.





Tonight... you.

Edited by Handbanana - Friday, 04.12.2015, 01:02
 
AlekDate: Friday, 04.12.2015, 04:00 | Message # 869
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Quote GlenStevensTD ()
will there black holes and neutron stars with type classifications because SpaceEngineer already implemented accretion disk to the black holes and neutron stars also jets is still WIP what about classifcations for neutron stars and black holes?

X = normal black hole (just original black hole like 0.9.7.3)
XD = Black hole with smaller disk (Like in Insterstellar)
XDS = Black hole with bigger disk (Sgr A)
XDJ = black hole with disk and jets (Cygnus X-1)

Q = normal neutron star
QP = Pulsar (neutron star with jets)
QD = Neutron star with disk


I think that if pulsars are to be added, it should be at least considered to add millisecond pulsars in.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
Donatelo200Date: Friday, 04.12.2015, 05:25 | Message # 870
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Millisecond pulsars are no different than normal pulsars. They only spin faster. SE already generates high rotation speeds on some neutron stars as well so once pulsars are added millisecond pulsars are automatically added.

Here is an example of a millisecond neutron star in SE. It's even slightly oblate.

Attachments: 3142269.jpg(227.5 Kb)





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