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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
DeathStarDate: Wednesday, 11.11.2015, 21:21 | Message # 781
Pioneer
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I hope(and I am pretty confident) that this means that quasars will finally be in the engine. I doubt much additional work would be needed once the accretion disks are complete.

Also, I'm a bit curious on how jets will be handled, seeing as they are both, how should I say, a stellar and super-stellar structure. What I mean by this is they both need to be rendered within the black hole system itself and as interstellar structures as these jets can go on for lightyears.


Edited by DeathStar - Wednesday, 11.11.2015, 21:51
 
InariusDate: Wednesday, 11.11.2015, 22:01 | Message # 782
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France
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If I remember well,last year's release was between the 25th and 31th of December.
 
DenebStarFTWDate: Thursday, 12.11.2015, 00:17 | Message # 783
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Chile
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Quote
Can you estimate, when they will be ready to release?


I strongly, STRONGLY, believe it'll be released on early new year





- S T A Y -
 
WatsisnameDate: Thursday, 12.11.2015, 00:25 | Message # 784
Galaxy Architect
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Every one of you is wrong. The correct answer is when those features are 100% done. wink




 
KoshDate: Thursday, 12.11.2015, 03:34 | Message # 785
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I like on what I'm seeing here, I think when the accretion disks are ready to be implemented. I will be fantastic! I think we can all agree on this. smile
 
n0b0dyDate: Thursday, 12.11.2015, 07:24 | Message # 786
Explorer
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Quote SpaceEngineer ()
Although accretion disks looked "ready", there is a lot things to do. They must be integrated in the engine:

- proper rendering in all conditions (size, orientation, rotation speed etc) (70% done)
- defining in scripts to make catalog objects (80% done)
- making catalog of black holes, white dwarves and neutron stars with accretion disks (just 3 systems done)
- procedural generation with realistic parameters (50% done)
- neutron stars and white dwarves (their surfaces must be rendered instead of black hole) (20% done)
- accretion disks must be a light sources for other objects (0% done)
- some physics for ships (0% done)
- jets (0% done)
- 3D accretion disks (0% done)

Can you estimate, when they will be ready to release?


Quote Watsisname ()
Every one of you is wrong. The correct answer is when those features are 100% done


Quote SpaceEngineer ()
in 2015 :)


With all due respect I find it quite highly unlikely if not impossible for all those features to be ready by the end of 2015. But even if 2D accretion disks are implemented within 2015, I will be extremely happy :). Space Engineer is doing a fantastic work. There is no need for all those features to be implemented in 0974 or to be 100% functional. Visual bugs and glitches are acceptable at this stage. This is my opinion.
 
sinsforealDate: Thursday, 12.11.2015, 20:27 | Message # 787
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Quote Watsisname ()
Every one of you is wrong. The correct answer is when those features are 100% done.


What we said are predictions and estimates. Not facts





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
bzzommboDate: Saturday, 14.11.2015, 14:32 | Message # 788
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And when it will be ready for Windows XP? It still doesn't work, mate!
 
DoctorOfSpaceDate: Saturday, 14.11.2015, 15:57 | Message # 789
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Quote bzzommbo ()
And when it will be ready for Windows XP?


Why don't you just upgrade to 7, 8, or 10? XP is a 14 year old OS.





Intel Core i7-5820K 4.2GHz 6-Core Processor
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FaceDeerDate: Saturday, 14.11.2015, 17:10 | Message # 790
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Quote DoctorOfSpace ()
Why don't you just upgrade to 7, 8, or 10? XP is a 14 year old OS.


I have a hard time grasping the notion of a computer that's both old enough to have windows XP and new enough to have the hardware capable of running Space Engine.

Though given that some folks are still using Windows 3.1 for actual things, who knows what strange monstrosities lurk out there in the corners of the computer wilds...
 
HarbingerDawnDate: Saturday, 14.11.2015, 19:05 | Message # 791
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Quote bzzommbo ()
And when it will be ready for Windows XP? It still doesn't work, mate!

It's supposed to work on XP. Anyway, XP is not supported by Microsoft anymore, this makes it an undesirable operating system since security flaws won't be patched anymore, so your system is very vulnerable. You really should switch to a newer OS.

Quote FaceDeer ()
I have a hard time grasping the notion of a computer that's both old enough to have windows XP and new enough to have the hardware capable of running Space Engine.

They exist, I've used one. It's not about old, it's about RAM in many cases. There are many people who have computers that are newer than Vista and 7 yet run XP because they only have 1 GB or memory or something. I've actually used SE on a computer like this, as long as it has a decent CPU and GPU it will work. Not very well, but it will work.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Saturday, 14.11.2015, 19:43 | Message # 792
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Quote bzzommbo ()
And when it will be ready for Windows XP? It still doesn't work, mate!

It works fine for me on XP machine. It's something on your side. Which version do you use?

Quote HarbingerDawn ()
It's supposed to work on XP. Anyway, XP is not supported by Microsoft anymore, this makes it an undesirable operating system since security flaws won't be patched anymore, so your system is very vulnerable. You really should switch to a newer OS.

This is not about me, because I must keep in mind what 90% computers in China still running XP smile





 
HarbingerDawnDate: Saturday, 14.11.2015, 20:32 | Message # 793
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Quote SpaceEngineer ()
This is not about me, because I must keep in mind what 90% computers in China still running XP

I was talking to people still using XP, not you smile





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Saturday, 14.11.2015, 22:47 | Message # 794
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Quote HarbingerDawn ()
I was talking to people still using XP, not you

I know smile I just mention what I must support SE on XP.





 
RagnarokDate: Sunday, 15.11.2015, 01:32 | Message # 795
Observer
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Hello All,

I've noticed that in 0.9.7.4 patch 7, I cannot get my ships to go faster than light. I even tried the "cheat code" UFO, and while that allows me to Accelerate like crazy, I still hit the c speed limit. How do I pass this, so my ship can fly as fast as I choose?

Al


Edited by Ragnarok - Sunday, 15.11.2015, 01:33
 
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