Work progress and public beta test - 0.9.7.4
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accursedCursive | Date: Sunday, 11.10.2015, 05:06 | Message # 601 |
Observer
Group: Newbies
New Zealand
Messages: 5
Status: Offline
| Found an odd issue of UY Scuti being in the complete wrong location in 0.9.7.3. Does this bug still exist in 0.9.7.4?
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gazelle | Date: Sunday, 11.10.2015, 06:13 | Message # 602 |
Astronaut
Group: Users
Korea
Messages: 51
Status: Offline
| Will the accretion disk be updated in 0.9.7.4 version?
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Handbanana | Date: Sunday, 11.10.2015, 08:12 | Message # 603 |
 Astronaut
Group: Users
United States
Messages: 70
Status: Offline
| Quote gazelle (  ) Will the accretion disk be updated in 0.9.7.4 version? rolleyes
There is a thread on the forum that will answer just about every question you could have about future versions of SE.
Please make sure to always check there first.
You can search for a specific keyword by pressing CTRL+F and typing in the feature you're looking for.
Tonight... you.
Edited by Handbanana - Sunday, 11.10.2015, 08:13 |
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Brett001 | Date: Sunday, 11.10.2015, 19:41 | Message # 604 |
 Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| Patch 6 error: If flying to E0-E2-type galaxies then crashed the SE this error message. Win7 64 bit, AMD Radeon R7 250X 1GB, 8 GB system RAM.
Edited by Brett001 - Sunday, 11.10.2015, 19:43 |
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JackDole | Date: Monday, 12.10.2015, 09:15 | Message # 605 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Brett001 (  ) If flying to E0-E2-type galaxies then crashed the SE this error message This is a problem with dwarf galaxies, and will probably be fixed in the next patch. Quote SpaceEngineer (  ) Also, dwarf galaxies are fixed now, all of them. As a workaround, you can open the main.cfg and change this: StarMagnLimit 7.0 // stars limiting magnitude in this: StarMagnLimit 4.0 // stars limiting magnitude This reduces the number of visible stars. You can change that value at any time in SpaceEngine, but it will be reset everytime you start SpaceEngine.
Don't forget to look here.
Edited by JackDole - Monday, 12.10.2015, 09:18 |
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SpaceEngineer | Date: Tuesday, 13.10.2015, 15:43 | Message # 606 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Patch 07 (11 Mb)
Mirror 1 Mirror 2
Changes: Added star temperature to the export function Smaller kern cluster models for dwarf galaxies Star particle changes color to actual summary star color after generation of the system Reduced probability of dwarf spiral galaxies
Bugfixes: Fixed crash on Intel HD at startup Fixed star mass and radius in the export function Fixed star density in a dwarf galaxies Fixed cutoff of orbits and star sprites in the supermassive black hole system Fixed orbits rendering in the Map mode
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sent808 | Date: Tuesday, 13.10.2015, 18:21 | Message # 607 |
Astronaut
Group: Users
Pirate
Messages: 55
Status: Offline
| Quote SpaceEngineer (  ) Fixed star density in a dwarf galaxies
What is this exactly? If i can ask. ^^
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RedRuin | Date: Tuesday, 13.10.2015, 19:03 | Message # 608 |
Space Tourist
Group: Users
United States
Messages: 34
Status: Offline
| SpaceEngineer, Sweeeeet.
sent808, Dwarf galaxies had a super high density as of patch 6, and would crash the game if you got close to them.
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PlutonianEmpire | Date: Tuesday, 13.10.2015, 19:40 | Message # 609 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| The wiki info text editor seems to be broken again. Can anyone else confirm or refute? I'm using the new Patch 7.
But so far it looks good!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Tuesday, 13.10.2015, 19:45 |
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RedRuin | Date: Tuesday, 13.10.2015, 19:57 | Message # 610 |
Space Tourist
Group: Users
United States
Messages: 34
Status: Offline
| PlutonianEmpire, What do you mean? Completely broken?
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JackDole | Date: Tuesday, 13.10.2015, 20:22 | Message # 611 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote PlutonianEmpire (  ) The wiki info text editor seems to be broken again. Can you give an example?
Don't forget to look here.
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n0b0dy | Date: Tuesday, 13.10.2015, 20:50 | Message # 612 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Number of stars in Milky way galaxy increased from ~ 75 bil to more than ~ 500 biln . I think a value of ~ 250 bil would seem more realistic. But overall I haven't come accross any major bugs yet. Performance inside galaxy is not bad at all considering the increase in sar density.
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PlutonianEmpire | Date: Tuesday, 13.10.2015, 23:20 | Message # 613 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Quote RedRuin (  ) PlutonianEmpire, What do you mean? Completely broken?
Quote JackDole (  ) Can you give an example?
What I mean is, when I open the Wiki for a planet, at least a custom catalog planet (fictive), when I click the "edit" button, the text field can be typed in, but the new text I put in, it can not be saved. I will click "save" but my changes won't show up. I also can't import the cfg files either, that contain my descriptions for my planets. I will click "import", type the name of my cfg file containing my descriptions, but it will say "imported x objects", but still nothing will show up in the text fields.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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the_nerervarine | Date: Wednesday, 14.10.2015, 07:30 | Message # 614 |
Space Pilot
Group: Users
United States
Messages: 106
Status: Offline
| Absolutely stunning. Those are the only words I have for patch 7.
AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
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parameciumkid | Date: Wednesday, 14.10.2015, 10:08 | Message # 615 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Yay~! I would have posted my reaction sooner, but I was too busy actually playing xD Patch 7 runs great on my computer, and I've had tons of fun exploring the new galaxies and playing with the new ship controls.
I have had one minor problem, that being that ships seem to be rendering solid dark gray (no textures), but I'll look into whether it's something on my end
Intel HD Graphics 4000 ;P
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