ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
admiralsirjohnDate: Tuesday, 19.07.2016, 23:57 | Message # 3151
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
I did update the StarTrek.pak

As for the scripts, why would one star remove the textures from an entire class of stars? Other star classes seem to show up just fine. Also, I've edited the entry for Intar Stelis so that it conforms to the rest of the TrekStars.sc file, with no effect.

I'm not doubting you, just wondering what specific part it might be. Maybe if I post the scripts themselves?





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
admiralsirjohnDate: Wednesday, 20.07.2016, 00:06 | Message # 3152
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Wait, okay. Sorry about that, I didn't update. Let me see if I can do that (it doesn't want to cooperate with Chrome...)




John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
JackDoleDate: Wednesday, 20.07.2016, 00:27 | Message # 3153
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
Be careful when you download the file!






Don't forget to look here.

 
admiralsirjohnDate: Wednesday, 20.07.2016, 00:29 | Message # 3154
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Okay, updated the Star Trek systems, but the textures on most of the stars are still gone.

Intar Stelis and Sol show as blank white disks, Deneb shows as a flattened disk (sort of flexes as one flies around it) but Arcturus still has its textures.





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
admiralsirjohnDate: Wednesday, 20.07.2016, 00:34 | Message # 3155
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Yeah, I had to use Firefox. (I adamantly refuse to use IE.)

Another thing I've noticed is that all the coronas are gone, whether the star's atmospheric textures are there or not.





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
JackDoleDate: Wednesday, 20.07.2016, 00:37 | Message # 3156
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
Quote admiralsirjohn ()
just wondering what specific part it might be.
I know that a missing parenthesis may be the reason that whole Star systems disappear.

Because a missing parenthesis in a script can be the cause that all systems no longer function, which are loaded after this script.

However, a missing parenthesis would be reported as an error in the log. So this can not be the cause.

Quote admiralsirjohn ()
Maybe if I post the scripts themselves?

That might be the best.

And because of the update once again the log file.





Don't forget to look here.

 
admiralsirjohnDate: Wednesday, 20.07.2016, 00:39 | Message # 3157
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Okay, let me start with the log file.
Attachments: 7779016.log(47.7 Kb)





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
admiralsirjohnDate: Wednesday, 20.07.2016, 00:41 | Message # 3158
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Here's the StarTrek.pak as I use it. (I just recplaced the files that were there with the new ones, just to keep it straight in my own mind.)




John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)


Edited by admiralsirjohn - Wednesday, 20.07.2016, 00:42
 
JackDoleDate: Wednesday, 20.07.2016, 00:55 | Message # 3159
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
Quote admiralsirjohn ()
Here's the StarTrek.pak as I use it.

????





Don't forget to look here.

 
admiralsirjohnDate: Wednesday, 20.07.2016, 01:00 | Message # 3160
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
The latest update changed the name of the .pak

The files are those of the newest update, I just put them in the old .pak file.

You'll see when you extract it.





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
JackDoleDate: Wednesday, 20.07.2016, 01:10 | Message # 3161
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
Here is no file to unpack!
You can not post files here that are larger than 600 kilobytes.

In addition I need only the files that you created yourself, or have changed. That is, 'TrekStars.sc' and 'Intar.sc'





Don't forget to look here.



Edited by JackDole - Wednesday, 20.07.2016, 01:11
 
admiralsirjohnDate: Wednesday, 20.07.2016, 01:15 | Message # 3162
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
D'oh! I keep forgetting about that. Let me extract them and post them separately.




John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
admiralsirjohnDate: Wednesday, 20.07.2016, 01:18 | Message # 3163
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Hopefully, these will post correctly...

In the case of TrekStars, I just appended the last entry, the rest is the file as updated by Doctor of Space.

Attachments: TrekStars.sc(1.5 Kb)





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
admiralsirjohnDate: Wednesday, 20.07.2016, 01:18 | Message # 3164
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Dangit... Let me try that again.

I know there's probably a lot of crap I don't need, and removing that crap will likely fix everything. wink

Attachments: TrekIntar.sc(68.4 Kb)





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)


Edited by admiralsirjohn - Wednesday, 20.07.2016, 01:20
 
JackDoleDate: Wednesday, 20.07.2016, 03:23 | Message # 3165
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
I have two errors discovered.
First: 'Dwarf Moon' - with a space that does not belong there.

Secondly, this:
Code

    Surface
    {
        DiffMap        "Intar-land.*"
        DiffMapAlpha   "Water"
        BumpMap        "Intar-land-bump.*"
        BumpHeight      19.475
        BumpOffset      0
        GlowMap        "Intar-cities.*"
        GlowMode       "Night"
        GlowColor      (1.00 0.90 0.66)
        GlowBright      1.0
    }

    Surface
    {
        SurfStyle       0.766019
        OceanStyle      0.004247501
        Randomize      (0.520, 0.642, 0.034)
        colorDistMagn   0.08852996
        colorDistFreq   973.0098
        detailScale     23382.41
        colorConversion true
        drivenDarkening -1
        seaLevel        0.6075119
        snowLevel       1
        tropicLatitude  0.9359554
        icecapLatitude  1
        icecapHeight    0.6986547
        climatePole     0.4375
        climateTropic   0.5625
        climateEquator  0.6875
        heightTempGrad  0.375
        tropicWidth     0.5
        mainFreq        0.8411674
        venusFreq       1.320514
        venusMagn       0.3882591
        mareFreq        5.345445
        mareDensity     0.06093365
        terraceProb     0.478653
        erosion         0.1267994
        montesMagn      0.2603786
        montesFreq      387.6023
        montesFraction  0.4677013
        dunesMagn       0.05097439
        dunesFreq       53.7291
        dunesFraction   0.7891982
        hillsMagn       0.1037645
        hillsFreq       780.7471
        hillsFraction   -0.4406146
        hills2Fraction  -0.1038225
        riversMagn      64.95856
        riversFreq      3.438957
        riversSin       5.648582
        riversOctaves   2
        canyonsMagn     0.03420349
        canyonsFreq     78.07471
        canyonFraction  -0.04562683
        cracksMagn      0.1080638
        cracksFreq      0.5068469
        cracksOctaves   0
        craterMagn      1.177383
        craterFreq      20.87768
        craterDensity   0
        craterOctaves   0
        craterRayedFactor 0
        volcanoMagn     0.6457105
        volcanoFreq     3.031883
        volcanoDensity  0.4
        volcanoOctaves  1
        volcanoActivity 2
        volcanoFlows    0.6382365
        volcanoRadius   0.9708273
        volcanoTemp     1467.547
        lavaCoverTidal  0
        lavaCoverSun    0
        lavaCoverYoung  0
        twistZones      2.007983
        twistMagn       0
        cycloneMagn     2.468482
        cycloneFreq     0.4215044
        cycloneDensity  0.0403683
        cycloneOctaves  0
        colorSea       (0.040, 0.100, 0.200, 1.000)
        colorShelf     (0.150, 0.480, 0.460, 1.000)
        colorBeach     (0.780, 0.750, 0.740, 0.000)
        colorDesert    (0.270, 0.250, 0.230, 0.000)
        colorLowland   (0.470, 0.420, 0.390, 0.000)
        colorUpland    (0.490, 0.480, 0.460, 0.000)
        colorRock      (0.260, 0.240, 0.230, 0.000)
        colorSnow      (1.000, 1.000, 1.000, 1.308)
        colorLowPlants (0.470, 0.420, 0.390, 0.000)
        colorUpPlants  (0.490, 0.480, 0.460, 0.000)
        BumpHeight      11.74293
        BumpOffset      7.133969
        DiffMapAlpha   "Water"
        SpecBrightWater 0.65
        SpecBrightIce   0.85
        SpecularPower   54.99999
        Hapke           0
        SpotBright      4
        SpotWidth       0.05
        DayAmbient      0.07
    }
    

That will not do.
You can not have two or more 'Surface' sections! That is not necessary.
If you use textures, you do not need all these other settings. No wonder it did not work with the textures.
Because of these settings SpaceEngine has ignored the textures.
After you've made a second surface section, SpaceEngine ignored then this section.

I also have removed many superfluous blank lines.
Especially between the name of a section and the brace, no blank line should be,
Code

    Clouds
    
    {
    

That should not be.

But I do not think that any of this has to do with your problem.

Can you post a screenshot. For example, from Deneb?

Attachments: 4165599.sc(60.5 Kb)





Don't forget to look here.

 
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Search: