ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
FastFourierTransformDate: Thursday, 05.05.2016, 17:35 | Message # 2491
Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
Quote SpaceEngineer ()
What is this new feature you may ask?


Wowowowowowow!! this is awesome Vladimir!!! Thanks thank you a lot. This is great.

I have some things to ask/notice that where discussed here :D

1.- The lower estimate considers around two planemos per main sequence star (so that is accomplished) but there are other estimates that reach even 100.000 planemos per main sequence star. Why these numbers? Is a conservative aproach? (Maybe 10 or 100 would be more accurate).

2.- Now that the system has changed; is it reasonable to have interstellar asteroids or comets? There should be around 1000 billion per cubic parsec or even more

3.- Not all rogue planets have to be non-illuminated or pitch black. For example a close planetary binary would create inmense heat by the tidal interaction as to melt part of the crust (or a moon near a giant planet) so that it glows. Or maybe lonely giant planemos could have thermal emissión because of internal heat due to radioactive decay or recent formation like the night side of this picture.
Maybe lightning could illuminate part of the surface some times (but this is a yet to implement feature I know).

4.-
In the new engine's system there can be also trinary planemos? Planemos should follow also the hierarchical structure of multiple-stellar systems. Maybe there are binary rogue planets that orbit other binary for example (a quadruple planemo).

5.- I assume that the perturbations of the nearest objects are neglegible so that the hill's sphere of a plenemo shoould be huge! This means maybe moons with semi-mayor axis of tens of AUs for example.

6.-
I suppose that the great mayority of planemos are made of ice and volatiles: if the planemos originated in interstellar space then is obvious and if is an aboject scattered by some planetary system it's quite logical to assume that farther from their stars planets where more commonly scattered (thus many more formed beyond the frost line).

Thank you a lot. I'm so excited. I have so many questions! cry


Edited by FastFourierTransform - Thursday, 05.05.2016, 17:42
 
HarbingerDawnDate: Thursday, 05.05.2016, 17:50 | Message # 2492
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote Hornblower ()
How common will these "Planemos" be? Will there be more planemos than stars? Or will they be a rare occurrence?

He answers that in his post, please read it carefully.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
FireintheholeDate: Thursday, 05.05.2016, 18:14 | Message # 2493
Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
Great work, SpaceEngineer! smile




Love SpaceEngine!
 
PlutonianEmpireDate: Thursday, 05.05.2016, 19:47 | Message # 2494
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
Agreed, awesome work, SpaceEngineer! biggrin




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
HarbingerDawnDate: Thursday, 05.05.2016, 20:16 | Message # 2495
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote steeljaw354 ()
I know I am being severely off topic here

Then don't post here.

Quote steeljaw354 ()
I don't want to bump old threads

Why not? The forum rules explicitly permit you to do that instead of making new threads or off-topic posts. ALWAYS post in a thread that matches your topic, NEVER derail another thread.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
steeljaw354Date: Thursday, 05.05.2016, 20:25 | Message # 2496
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
Post deleted. Sorry about that. I would appreciate it if somebody would go over to the thread I made in troubleshooting and solutions and attempt to solve the issue.

Edited by steeljaw354 - Thursday, 05.05.2016, 20:31
 
sinsforealDate: Thursday, 05.05.2016, 21:38 | Message # 2497
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Not too many more things to do.

All that is left is better lighting to fix issues and make it as realistic as possible, volumetric clouds; this will lead to proto disks and better black holes as well as quasar jets and improved nebula and galaxies rendering as well as water rendering, intergalactic stars also need to done before 1.0; rocks and plants as well as trees on planetary surfaces, and finally better looking star models.





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
MosfetDate: Thursday, 05.05.2016, 22:14 | Message # 2498
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
...And rocks on rings, and...




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
HornblowerDate: Thursday, 05.05.2016, 22:42 | Message # 2499
World Builder
Group: Users
United States
Messages: 714
Status: Offline
...And caves and mines on planets, and...
 
sinsforealDate: Thursday, 05.05.2016, 22:45 | Message # 2500
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Hornblower, That is not possible in the current engine.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
Bells_TheoremDate: Friday, 06.05.2016, 00:08 | Message # 2501
Explorer
Group: Users
United States
Messages: 188
Status: Offline
Awesome: :D

Can't wait for rogue stars too.
 
IdgeliosDate: Friday, 06.05.2016, 03:08 | Message # 2502
Astronaut
Group: Users
United States
Messages: 77
Status: Offline
I can't see rogue stars being a thing until stellar motion is simulated some point in the 2020's.

Or do you mean rogue stars in the void of intergalactic space?

Since I don't how you'd even find those on a intergalactic scale. Not even a star browser I can picture helping.
 
SalvoDate: Friday, 06.05.2016, 06:23 | Message # 2503
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote sinsforeal ()
All that is left is better lighting to fix issues and make it as realistic as possible, volumetric clouds; this will lead to proto disks and better black holes as well as quasar jets and improved nebula and galaxies rendering as well as water rendering, intergalactic stars also need to done before 1.0; rocks and plants as well as trees on planetary surfaces, and finally better looking star models.

Things than can be made in a few days, am I right? cool





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
sinsforealDate: Friday, 06.05.2016, 09:37 | Message # 2504
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Salvo, I know that is sarcasm but I will reply anyways. :P These features will take many many months maybe up to a year to implement or longer to fully implement. I am not a programmer these are rough esitimates and I have no idea how close we are to getting it implemented. But if he implements anything first it should be volumetric clouds because he can rebrand the code for more purposes like nebula to speed up coding.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
sinsforealDate: Friday, 06.05.2016, 09:38 | Message # 2505
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Idgelios, Yes I do mean rogue stars in intergalactic space. You would most likely have to turn up star brightness all the way to find any.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Search: