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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
YantraDate: Monday, 11.04.2016, 13:15 | Message # 2221
Observer
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Peru
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(I posted this on another thread and was redirected towards here.)
I have installed the latest version of SpaceEngine (0.974 RC2) and I have noticed that some stuff have changed. First of all, there is one location on the pre-saved list titled "These guys have very complex calendar" (RS 8476-1355-7-1350374-381 4.4) which, upon being selected, yields an "Object Not Found" message. In a similar vein, I tried searching for RS 8414-2303-8-8184277-691 (a star I had previosly visited in the prior version) but I can't even find stars beginning with RS 8414 on the finder. The old default starting green moon with the gas giant in the back are not on the pre-saved list of locations, do these places still exist within the program? Also, I don't know if it is just a matter of the particular "shuffle result" of procedurally generated planets, but my prior version of SpaceEngine generated a lot of green colored planets (mainly deserts) with atmospheres of Krypton and Xenon as well as pink titans (as well as more exotic ones like dark green ones). However, in this current version, I haven't stumbled with a single planet with a Xenon or Krypton atmosphere while in the previous version I would find them at a ratio of 1 in 30 or 50 planets aproximatelly. Conversely, Terras were relatively uncommon and now they appear quite often. Is this part of the changed or mere randomness from my part?

Edit: HarbingerDawn told me that the vibrantly green planets were some sort of "debug code" to pinpoint planets that had generated unrealistic atmospheres so, I guess, they weren't normal at all and we are not seeing them anymore generated spontaneously, huh? I guess it's a pitty since they looked really pretty along those really exotic pink Titans.
 
IdgeliosDate: Monday, 11.04.2016, 14:20 | Message # 2222
Astronaut
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United States
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Don't chloric worlds give a similar type of atmosphere to the greenworlds?
 
YantraDate: Monday, 11.04.2016, 17:46 | Message # 2223
Observer
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Peru
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Quote Idgelios ()
Don't chloric worlds give a similar type of atmosphere to the greenworlds?

Yeah, they do but, at least in the previous version, the hue was more yellowish than actual green. The only planet with "green" skies I have found so far in the current version was one with a Carbon Dioxyde one, but was more a blend between green and yellow, pretty much like our own skies with an slight yellowing hue instead of the vibrant and alien greens I encountered in the previous version. Then again, even in the previous version, worlds with Chlorine atmospheres were relatively rare and I only stumbled with them like 2 or 3 times.
 
shinyarceus4Date: Monday, 11.04.2016, 19:29 | Message # 2224
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Accretion disks sometimes end up looking like this at certain angles:



I'm fairly sure it's the gravitational lensing effect, since it's also noticeable around neutron stars and white dwarves (though far less so)
 
MosfetDate: Monday, 11.04.2016, 20:53 | Message # 2225
World Builder
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Italy
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I wanted to look at Ring Nebula in Lyra, so I searched M 57 because I remembered the Messier number, but I couldn't find it until I actually wrote "ring". Is there a particular reason for some Messier objects to be listed with NGC catalog number and not their more commonly known, at least I think, Messier number?




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
JackDoleDate: Monday, 11.04.2016, 21:35 | Message # 2226
Star Engineer
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Germany
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Mosfet,
the Ring Nebula has the designation NGC 6720. The designation M 57 is missing.


Attachments: 3726588.jpg(167Kb)





Don't forget to look here.

 
LookAtDatDakkaDate: Monday, 11.04.2016, 22:10 | Message # 2227
Explorer
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United States
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Quote shinyarceus4 ()
Accretion disks sometimes end up looking like this at certain angles:

I'm fairly sure it's the gravitational lensing effect, since it's also noticeable around neutron stars and white dwarves (though far less so)


Did you update your drivers?





NVIDIA 960 GTX 2048MB
 
parameciumkidDate: Tuesday, 12.04.2016, 00:17 | Message # 2228
Explorer
Group: Users
United States
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^ I have the same problem and check my drivers every two minutes. So it's not an outdated driver issue. I think I heard something about SpaceEngineer looking into it, but in the meantime you can just work around it by nudging the camera a bit.




Intel HD Graphics 4000 ;P
 
HarbingerDawnDate: Tuesday, 12.04.2016, 02:15 | Message # 2229
Cosmic Curator
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United States
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shinyarceus4, what kind of graphics do you have? AMD? Intel?




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
NantesDate: Tuesday, 12.04.2016, 02:40 | Message # 2230
Observer
Group: Newbies
Brazil
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Graphical glitch when zooming into the Sirius B star when orbits are activated. The stars flickers rapidly and also changes color to red. Glitches are not present when orbits are disabled. https://www.youtube.com/watch?v=El1vgnw13IM
 
quarior14Date: Tuesday, 12.04.2016, 09:10 | Message # 2231
World Builder
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Pirate
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I just tested the new version. I just noticed that it loads all the catalogs, you will no doubt say it is well unless it has several versions of the system, conclusion, the solar system is both a red giant but with 22 planets sheltering life. I looked in universe.cfg but I find this, what I do, I have to put in another Space Engine folder other systems ?

universe.cfg :
Code
// level of logging while loading catalogs:
// 0 - do not log
// 1 - log errors and warnings, using min(CatalogLogLevel, LogLevel) in the catalog file
// 2 - log everything,          using min(CatalogLogLevel, LogLevel) in the catalog file
// 3 - log errors and warnings, ignoring LogLevel value in the catalog file
// 4 - log everything,          ignoring LogLevel value in the catalog file
CatalogLogLevel    2

// level of logging for the *.csv catalog files:
// 0 - do not log
// 1 - log errors and warnings
// 2 - log everything
CsvLogLevel        2

I hope that in the next version, there will be an interface so that we can more easily off the systems.





Quarior
 
MosfetDate: Tuesday, 12.04.2016, 09:38 | Message # 2232
World Builder
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Italy
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Quote JackDole ()
the Ring Nebula has the designation NGC 6720. The designation M 57 is missing.

Quote Mosfet ()
Is there a particular reason

I was asking if it's a choice made on purpose and if true, why





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
HarbingerDawnDate: Tuesday, 12.04.2016, 10:23 | Message # 2233
Cosmic Curator
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United States
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Quote quarior14 ()
I hope that in the next version, there will be an interface so that we can more easily off the systems.

Remove the .sc file extension on the unwanted catalog files... or comment out the file's code... you have a few options on how to deal with this.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
JackDoleDate: Tuesday, 12.04.2016, 10:57 | Message # 2234
Star Engineer
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Germany
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Mosfet,
I think that the Messier number simply has been forgotten.





Don't forget to look here.

 
SpaceEngineerDate: Tuesday, 12.04.2016, 12:01 | Message # 2235
Author of Space Engine
Group: Administrators
Russian Federation
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Quote SpaceHopper ()
Well, I tried doing that, and it puts the galaxy at a new, random location (usually near the Milky Way), among other things. So I had to do this in the addons folder file:

Yes, right, any galaxy must have position and orientation, including galaxy in patch script. The same is true for clusters and nebulae.

Quote Himself ()
I have found that the lens flare from supergiant stars is strangely cut off when viewed from very close to a black hole and can disappear completely at some angles.

This is not a bug. This is how BH distortion works.

Quote LookAtDatDakka ()
SpaceEngineer, can you add a check to see if temperature is 100C° at any point in orbit and from tidal heating, then no terra will appear?

No, because of order of calculation in the current planetary system generation code. This is why hot titans and frozen terras exist.





 
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