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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
CesrateDate: Monday, 15.06.2015, 09:00 | Message # 181
Astronaut
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The black hole, neutron star and white dwarf are bugged as mentioned above.

Somewhat the camera locationing is also bugged... Sometimes camera will be about AUs away to the correct place while loading a location... Also, while pressing W to approach and pass a bugged white dwarf, the camera would start drifting to one direction...
 
n0b0dyDate: Monday, 15.06.2015, 09:07 | Message # 182
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Quote ZatSolo ()
And what about planets illuminated by globular clusters stars ?


I am not an expert but wouldn't all this be very resource intensive?

Wouldn't it be simpler to calculate a global illumination parameter based on the position of a non light emitting object in the universe?

I was thinking that this maybe could be used for spacecrafts in interstellar space i.e. if spacecraft is approaching a globular cluster or nebulae or is inside the galactic center or a cluster/nebula, than a trigger parameter could be used to increase exposure on its surface by a very small percent to simulate very small fake illumination but as I said am no expert so unsure
 
the_nerervarineDate: Monday, 15.06.2015, 14:16 | Message # 183
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Fantastic work!!! Patch 4 runs so silky smooth it's ridiculous. I even average 122fps with all orbits turned on. It's to bad I slashed my Cornea doing yard work the other day. But from what little my eyes are able to take I'm very impressed.




AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
 
HandbananaDate: Tuesday, 16.06.2015, 00:50 | Message # 184
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Quote the_nerervarine ()
It's to bad I slashed my Cornea doing yard work the other day.

Ouch...





Tonight... you.
 
MargDate: Tuesday, 16.06.2015, 20:17 | Message # 185
Observer
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Latvia
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Nebulas are not so bright to create significant illumination...
 
AlekDate: Tuesday, 16.06.2015, 21:49 | Message # 186
Pioneer
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Quote Marg ()
Nebulas are not so bright to create significant illumination...


...Unless you're in them.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
HarbingerDawnDate: Wednesday, 17.06.2015, 01:18 | Message # 187
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Quote Alek ()
Unless you're in them.

Even then most are not very bright.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Donatelo200Date: Wednesday, 17.06.2015, 02:06 | Message # 188
Explorer
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Volcanoes are very broken in 0.974.
Like this one.. Probably isn't stable in this gravity.


Also tidal heating and volcanism aren't removing craters like they did in 0.973. Sufficiently high temperatures i.e. abouve about 1500k are removing craters but volcanism is not removing like it should.

Attachments: 3548737.jpg(210.1 Kb)





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AlekDate: Wednesday, 17.06.2015, 02:38 | Message # 189
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Quote HarbingerDawn ()
Even then most are not very bright.


I've heard in many places that large nebulae, when inside them, the total brightness can be as bright or brighter than a full moon, and trust me I've seen many nights where the full moon casts very clear shadows. now they'd be much more diffuse, meaning "shadows" wouldn't really happen, but the ambient lighting would be about the same.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
pennymobbDate: Wednesday, 17.06.2015, 02:46 | Message # 190
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should i rename the space engine folder to .974
 
form_d_kDate: Wednesday, 17.06.2015, 18:46 | Message # 191
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Quote pennymobb ()
should i rename the space engine folder to .974


I don't think that matters. You can if you want to have multiple versions on your computer. Couldn't hurt.
 
Thomas988Date: Wednesday, 17.06.2015, 20:43 | Message # 192
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Quote pennymobb ()
should i rename the space engine folder to .974


That's what I've done, and there no problems whatsoever. smile





All you need in life are space games and typhlosions.
 
HarbingerDawnDate: Wednesday, 17.06.2015, 22:32 | Message # 193
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Quote Alek ()
I've heard in many places that large nebulae

Where did you hear that? Also, it would strongly depend on the nebula. The majority of nebulae are not very bright.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
AlekDate: Thursday, 18.06.2015, 00:04 | Message # 194
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I'm not sure, I'm one of those people who knows that they have read something somewhere but can't remember where...

And yes, I understand it depends on the nebula, as old planetary nebulae are obviously not going to be as bright as, say, being in the brightest central part of the Orion nebula, since it is younger and gas for light to reflect off of is still plentiful, plus it has more stars than a planetary.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
KoshDate: Thursday, 18.06.2015, 14:12 | Message # 195
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I read all about this in an old issue of Sky & Telescope magazine. Also they mentioned that you wouldn't see all of those colors as in the photographs as well, only some of those colors you would see. In a telescope most nebula has the color of grey to a greenish blue in color. smile
 
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