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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
SpaceEngineerDate: Sunday, 27.03.2016, 17:30 | Message # 1891
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Upgraded detail noise textures on planets to specular bump textures. So they now interact with lighting and thus look "volumetric". Screenshots can't show this though. Second screenshot was taken from human growth height.






Attachments: 7287337.jpg(336.7 Kb) · 8407763.jpg(274.3 Kb) · 2261408.jpg(301.8 Kb)





 
Thomas988Date: Sunday, 27.03.2016, 17:39 | Message # 1892
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Quote SpaceEngineer ()
Upgraded detail noise textures on planets to specular bump textures. So they now interact with lighting and thus look "volumetric". Screenshots can't show this though. Second screenshot was taken from human growth height.


Nice! biggrin





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DeathStarDate: Sunday, 27.03.2016, 17:43 | Message # 1893
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Quote SpaceEngineer ()
Upgraded detail noise textures on planets to specular bump textures. So they now interact with lighting and thus look "volumetric". Screenshots can't show this though. Second screenshot was taken from human growth height.


Excellent! Bump+Specular maps will make a HUGE difference when it comes to photorealism. All we need now is millimeter-scale detail and 3D objects(small rocks and pebbles) and the ground will finally be very good-looking close up.

Also, how does this function with the vegetation textures on planets with life?


Edited by DeathStar - Sunday, 27.03.2016, 17:47
 
PlutonianEmpireDate: Sunday, 27.03.2016, 17:59 | Message # 1894
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Very nice! biggrin




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MosfetDate: Sunday, 27.03.2016, 19:01 | Message # 1895
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Quote SpaceEngineer ()
Upgraded detail noise textures on planets to specular bump textures

Every time you post an image you give me goosebumps. biggrin





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huishbDate: Sunday, 27.03.2016, 22:12 | Message # 1896
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SpaceEngineer, does RC1 fix lag issues near black holes? i'm thinking about getting a new graphics card to help with it, because you said the new black holes have better ray tracing in patch 8. Should i get a better graphics card or is it have to do with something else?




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huishbDate: Sunday, 27.03.2016, 22:26 | Message # 1897
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Also does anyone know what this wierd shape around this black hole is? it might be a bug. log is attached.

Attachments: 7805102.jpg(183.6 Kb) · 9218319.log(44.1 Kb)





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Edited by huishb - Sunday, 27.03.2016, 22:27
 
MosfetDate: Monday, 28.03.2016, 00:14 | Message # 1898
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huishb, see if this post can be of any help to you.




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huishbDate: Monday, 28.03.2016, 00:55 | Message # 1899
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Quote Mosfet ()
huishb, see if this post can be of any help to you.

It was, thanks.





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AlekDate: Monday, 28.03.2016, 03:00 | Message # 1900
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If in a gas giant-planet/moon binary system, are Titan-class moons supposed to get up to 5 earth masses? Because I found one of these, but even one seems surprisingly large, but five? (asking this here just in case it turns out to be a bug)




Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
SalvoDate: Monday, 28.03.2016, 16:50 | Message # 1901
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Quote SpaceEngineer ()
specular bump textures

Awesome!
Wait, it that me or the water looks different? smile





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(still don't know why everyone is doing this...)
 
yaqdarkDate: Monday, 28.03.2016, 21:01 | Message # 1902
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3 issues in RC1 to report, Space Engineer:

1) No CV1 support :)

2) When diffraction spikes are set to simple, they can be seen even if the light source is below the horizon

3) no canyons or caves (ok that's not really an issue)

Can you confirm if RC2 will have CV1 support?


Edited by yaqdark - Monday, 28.03.2016, 21:02
 
CanleskisDate: Monday, 28.03.2016, 22:52 | Message # 1903
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Quote Salvo ()
Wait, it that me or the water looks different?


I think that is the volumetric effect mentioned in the post happy


Edited by Canleskis - Monday, 28.03.2016, 22:52
 
SpaceEngineerDate: Tuesday, 29.03.2016, 00:12 | Message # 1904
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Quote Salvo ()
Wait, it that me or the water looks different?

Water also have specular bump now. No volume of course.

Quote yaqdark ()
1) No CV1 support :)

Really? Do you have the CV1 to test? I have only DK2 and build with full Oculus runtime 0.8 support. It must work with CV1 if I code all correctly.

Quote yaqdark ()
2) When diffraction spikes are set to simple, they can be seen even if the light source is below the horizon

They are supposed to work like that. They are used analytic shape of the body (formula), which obviously can't take into account landscape. Use this mode only from space.

Quote yaqdark ()
) no canyons or caves (ok that's not really an issue)

Caves was not implemented in SE. Canyons are there, search more.





 
andirm92Date: Tuesday, 29.03.2016, 02:42 | Message # 1905
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SpaceEngineer,First of all,let me thank you for the incredible work you'r doing,is it really appreciated biggrin ...but seems i'm having bit of problems with star search tool in SE
Do you guys have success in finding terras with rings?coz it looks like the rings tag doesn't lead to any results(Filter always show 0)
even with a 1000 or 2000 ly search.
Maybe its just a bug of mine. cry Thanks for any reply

Attachments: 9327025.jpg(119.6 Kb) · 1302137.jpg(158.5 Kb)


Edited by andirm92 - Tuesday, 29.03.2016, 06:48
 
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