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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
JackDoleDate: Tuesday, 22.03.2016, 10:12 | Message # 1876
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Quote Snowfall ()
a lot of smaller generated asteroids rotate all lopsided and off center. they spin really strange.

Can you give an example? What's strange? Each object in space can rotate around 3 axes simultaneously. I think Spaceengine has only two parameters for this: 'RotationPeriod' and 'Precession'. This may look strange at an irregularly shaped body.





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Edited by JackDole - Tuesday, 22.03.2016, 10:15
 
cah9tlanDate: Tuesday, 22.03.2016, 13:53 | Message # 1877
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Quote Elitecomentaris ()
I've been looking for rocky planets with oxygen levels akin to those here on Earth, up to no avail. I'm wondering if such planets are currently non-existing or just really rare.


rocky planets without O2-producers but rich in free oxygen are chemically impossible cause O2 is to active to fly around just like that.

rocky planets with photosynthetic life and low oxygen levels are far from Earth chemistry and maybe an inaccuracy.


Edited by cah9tlan - Tuesday, 22.03.2016, 13:57
 
SnowfallDate: Tuesday, 22.03.2016, 19:16 | Message # 1878
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Quote
Can you give an example?


go to:
d2 Pup S389
d2 Pup S291
d2 Pup S110
d2 Pup C149
d2 Pup C158
d2 Pup C99

Once side is way off balance. and its not the shape of the rock that is making an illusion. watch them rotate around their center points.





sorry for my dyslexia.

never stop imagining beautiful things.
 
parameciumkidDate: Tuesday, 22.03.2016, 20:19 | Message # 1879
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It is true that the center of mass is not always where it looks like it should be, particularly for irregular, low-mass objects such as asteroids. It may well have large hollow spaces or dense metallic nodules inside that put the center of mass in odd positions.




Intel HD Graphics 4000 ;P
 
JackDoleDate: Tuesday, 22.03.2016, 21:18 | Message # 1880
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Quote Snowfall ()
a lot of smaller generated asteroids rotate all lopsided and off center

You're right. BUt I think that this is a natural limitation of the engine. SpaceEngineer this can probably explain better than I, but I think that SpaceEngine does not calculate the actual center of gravity of such an object. I suspect such a calculation would be very complicated.





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SpaceHopperDate: Tuesday, 22.03.2016, 23:07 | Message # 1881
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Quote JackDole ()
The best method is to post the SE.log file. It is located in the folder \(SpaceEngine)\system. This file contains all the necessary information.

Here it is.

Attachments: 1218125.log(60.1 Kb)





3.14% of all seafarers are PIrates.
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JackDoleDate: Wednesday, 23.03.2016, 19:17 | Message # 1882
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SpaceHopper,
I see in your log that you used some of my addons. Not all are necessarily compatible with SE 0.974.8 and SE 0.974 RC1.

The files 'JDV-Cluster.sc' and 'NeutronStarsMain_complex.sc' are apparently not properly installed. Probably not in the correct directory.

But this should not be the reason for the problem that you show here.
Quote SpaceHopper ()
Oh, and I just noticed another problem. This happens to black holes at the center of clusters:

I suspect this is due to your Intel graphics card. SpaceEngine is not optimized for it.

However, there seems to be problems with the sound system. Maybe you should music and sound tentatively disable in the settings of SpaceEngine.





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Edited by JackDole - Wednesday, 23.03.2016, 19:19
 
JackDoleDate: Wednesday, 23.03.2016, 19:23 | Message # 1883
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I have had some crashes with SpaceEngine lately. The log showed something like this:

Code
[MT] ERROR: seTexture::GetPixelsFromTexture(): pixels[] array already exists!
[MT] ERROR: seTexture::GetPixelsFromTexture(): pixels[] array already exists!
[MT] ERROR: seTexture::GetPixelsFromTexture(): pixels[] array already exists!
[MT] ERROR: seTexture::GetPixelsFromTexture(): pixels[] array already exists!


I was present at this binary planet.

RS 8415-1-1-6-45 4 / RS 8415-1-1-6-45 4.1

There I also made this screenshot of this glitch.


Attachments: 0168587.jpg(282.3 Kb) · SE_20160323_001.log(87.5 Kb)





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quarior14Date: Saturday, 26.03.2016, 10:44 | Message # 1884
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I just noticed that certain black hole which mine does not attract the vessels, they remain motionless, here is a screenshot to illustrate :

Map :

se.log

Attachments: 5736734.jpg(497.6 Kb) · 1552055.log(110.3 Kb) · 0668580.jpg(75.8 Kb)





Quarior

Edited by quarior14 - Saturday, 26.03.2016, 10:47
 
SpaceHopperDate: Saturday, 26.03.2016, 14:30 | Message # 1885
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Quote JackDole ()
However, there seems to be problems with the sound system. Maybe you should music and sound tentatively disable in the settings of SpaceEngine.

I usually keep the sound on my computer turned off. On the few occasions that I've listened to the SE music, I haven't heard anything weird or unusual. The music plays fine for me.





3.14% of all seafarers are PIrates.
***
Got Mole Problems? Call Avogadro at 602-1023
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Google Search my picture to discover whom it depicteth.
 
JackDoleDate: Saturday, 26.03.2016, 14:50 | Message # 1886
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Quote SpaceHopper ()
I usually keep the sound on my computer turned off. On the few occasions that I've listened to the SE music, I haven't heard anything weird or unusual. The music plays fine for me.

I just thought because of these messages at the end of the log file:

Code
[MT] Loading  sound "music/Vortex Mechanics - Plutonia (SE Edition).ogg"
[MT] ERROR: OpenAL ERROR: Invalid Operation
[MT] Loading  sound "music/A.e.r.o. - Kepler-186F.ogg"

and this apparently was the moment where SE crashed.





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PlutonianEmpireDate: Saturday, 26.03.2016, 18:48 | Message # 1887
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JackDole, might it be the periods in the name "A.e.r.o." confusing the game in some way?




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
JackDoleDate: Saturday, 26.03.2016, 20:11 | Message # 1888
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Quote PlutonianEmpire ()
might it be the periods in the name "A.e.r.o." confusing the game in some way?

I do not think so. I have tested it. No warnings or errors in the log file.

Attachments: 0678139.log(110.1 Kb)





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Destructor1701Date: Sunday, 27.03.2016, 03:28 | Message # 1889
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Quote quarior14 ()
I just noticed that certain black hole which mine does not attract the vessels, they remain motionless, here is a screenshot to illustrate :


I've experienced the same thing.





 
SpaceEngineerDate: Sunday, 27.03.2016, 17:28 | Message # 1890
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Quote quarior14 ()
I just noticed that certain black hole which mine does not attract the vessels, they remain motionless, here is a screenshot to illustrate :

This was fixed.





 
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