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Work progress and public beta test - 0.9.7.4
SnowfallDate: Tuesday, 15.03.2016, 05:25 | Message # 1816
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Quote LookAtDatDakka ()
What about an option for generating procedural moons on catalog planets and asteroid belts around dwarf planets (I was not referring to asteroid moons) because we don't want to write long scripts for hundreds and even thousands of asteroid as seen on procedural systems.


you can use my asteroid generator if you like. http://fav.me/d8u0k9h good for making lots of asteroids in a belt. it might be hard to use at first, i am trying to make a better version right now.





sorry for my dyslexia.

never stop imagining beautiful things.
 
SpaceEngineerDate: Tuesday, 15.03.2016, 07:46 | Message # 1817
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Quote ZackG ()
There is a spelling error for the catalogs.
the Cluster called "Giades" is supposed to be spelt "Hyades". it should be corrected because that name isnt listed in the astronomical database

Thank you!





 
abrasaxDate: Tuesday, 15.03.2016, 08:12 | Message # 1818
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Can anyone point me to the problems in generating asteroid belts? I don't know anything about modding or editing files in SE, but if anyone can detail the process of creating asteroid belts i could make a simple web interface to create large number of random bodies inside given parameters.
 
quarior14Date: Tuesday, 15.03.2016, 09:10 | Message # 1819
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Quote abrasax ()
Can anyone point me to the problems in generating asteroid belts? I don't know anything about modding or editing files in SE, but if anyone can detail the process of creating asteroid belts i could make a simple web interface to create large number of random bodies inside given parameters.

Currently this is not possible except do asteroids one or copy an existing system using already an asteroid belt (it can be faster but must rename all asteroids and their ParentBody).





Quarior
 
abrasaxDate: Tuesday, 15.03.2016, 10:56 | Message # 1820
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Quote quarior14 ()
Currently this is not possible except do asteroids one or copy an existing system using already an asteroid belt (it can be faster but must rename all asteroids and their ParentBody).


But you can create bodies one by one? Or you always have to copy? Renaming is easy if there is a pattern. As I said I don't know the first thing about any of this, but I think I can help if you are already doing it manually.

Should we move this discussion to a new or existing thread? I don't have the power to start a new thread, just move me where I'm supposed to be smile
 
quarior14Date: Tuesday, 15.03.2016, 12:06 | Message # 1821
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Quote abrasax ()
But you can create bodies one by one?
Yes.
Quote abrasax ()
Or you always have to copy?
Yes with export the system on editor or on (data/)catalogs/Catalogs0974.pak/planets/Asteroids.sc.

I did not yet asteroid belt in my system. Request JackDole, I think he a made a exemple (not sure).

PS : Of course, not edit or create any files in the pak.





Quarior

Edited by quarior14 - Tuesday, 15.03.2016, 12:18
 
cah9tlanDate: Tuesday, 15.03.2016, 13:41 | Message # 1822
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Guys, I could really use some help and response, cause I worked really moil hard and spent several hours to solve it before writing here with screens and logs. I showed you planets looking like moth-eaten coat And everybody's like it's ok. I just don't understand.
 
MosfetDate: Tuesday, 15.03.2016, 15:25 | Message # 1823
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cah9tlan, I understand that the bug you've encountered is frustrating, and I'm afraid personally I have no solution or suggestions for you, safe for the all-purpose clearthecacheupdateyourdrivers thing. just, please, do not lose your temper after less than 24 hours smile




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
JackDoleDate: Tuesday, 15.03.2016, 16:28 | Message # 1824
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cah9tlan,
I'm afraid a driver update will not help here. The graphics card is too old. As far as I see it, the latest driver for your graphics card is version 13.9 from 10/15/2013.

And that might be the problem. The graphics card is too old.





Don't forget to look here.

 
quarior14Date: Tuesday, 15.03.2016, 16:43 | Message # 1825
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Space Engine crash when I select my system but if I disable the mets planets leaving the star, it will. I do not know whence it, I join the se.log, a screnshoots and the code in my file planet. If find you where this bug, please let me know. In fact, with or without the commentary of the color of the cloud of Alien would bug also. I note that before I insert colors and clouds in the code, I could still go to the system. My texture file is well correct, I check.

se.log
Code
Planet "Alien (Space Engineers)"
{
    ParentBody "Sun (Space Engineers)"
    
    Class "Titan"
    
    Radius 60 //km
    
    Mass 9.76e-05 //Earth
    
    Life
    {
  Class "Exotic"
  Type "Multicellular"
  Biome "Terrestrial/Marine"
    }
    
    Surface
    {
  colorBeach (0.82, 0.74, 0.57, 0.00)
  colorDesert (0.81, 0.64, 0.45, 0.00)
  colorLowland (0.77, 0.58, 0.40, 0.00)
  colorUpland (0.62, 0.33, 0.17, 0.00)
  colorRock (0.22, 0.20, 0.20, 0.00)
  colorSnow (1.00, 1.00, 1.00, 1.00)
  BumpMap "Space_Engineers/Alien"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.468 //km (0.432+0.036)
  BumpOffset 0.036 //km
    }
    
    Ocean
    {
  Height 0.036 //km
    }
    
    Atmosphere
    {
  Model "Chlorine"
  
  Height 7.2 //km
  
  Density 1.2
  
  Pressure 1.2
  
  Composition //in %
  {
   O2 10
  }
    }
    
    Clouds
    {
  Height 3.24 //km
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 720.1 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3820π = 12000.88 m/s)
  Color( 0.82, 0.87, 0.43 )
    }
    
    Orbit
    {
  SemiMajorAxis 0.743
    }
}

Moon "Titan (Space Engineers)"
{
    ParentBody "Alien (Space Engineers)"
    
    Class "Titan"
    
    Radius 9.5 //km
    
    Mass 5.56e-07 //Earth
    
    Life
    {
  Class "Exotic"
  Type "Multicellular"
  Biome "Terrestrial/Marine"
    }
    
    Surface
    {
  colorBeach (0.82, 0.74, 0.57, 0.00)
  colorDesert (0.81, 0.64, 0.45, 0.00)
  colorLowland (0.77, 0.58, 0.40, 0.00)
  colorUpland (0.62, 0.33, 0.17, 0.00)
  colorRock (0.22, 0.20, 0.20, 0.00)
  colorSnow (1.00, 1.00, 1.00, 1.00)
  BumpMap "Space_Engineers/Titan"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.0342 //km (0.0171+0.0171)
  BumpOffset 0.0171 //km
    }
    
    Ocean
    {
  Height 0.0171 //km
    }
    
    Atmosphere
    {
  Model "Titan"
  
  Height 0.399 //km
  
  Density 0.01
  
  Pressure 0.01
  
  Composition //in %
  {
   O2 0
  }
    }
    
    Clouds
    {
  Height 1.083 //km
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 114 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3629π/6 = 1900.14 m/s)
    }
    Clouds
    {
  Height 1.0773 //km
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 114 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3629π/6 = 1900.14 m/s)
    }
    Clouds
    {
  Height 1.0716 //km
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 114 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3629π/6 = 1900.14 m/s)
    }
    Clouds
    {
  Height 1.0659 //km
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 114 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3629π/6 = 1900.14 m/s)
    }
    
    Orbit
    {
  SemiMajorAxis 1.34e-6
    }
}

Planet "EarthLike (Space Engineers)"
{
    ParentBody "Sun (Space Engineers)"
    
    Class "Terra"
    
    Radius 60 //km
    
    Mass 8.87e-05 //Earth
    
    Life
    {
  Class "Organic"
  Type "Multicellular"
  Biome "Terrestrial/Marine"
    }
    
    Surface
    {
  colorBeach (0.82, 0.74, 0.57, 0.00)
  colorDesert (0.81, 0.64, 0.45, 0.00)
  colorLowland (0.77, 0.58, 0.40, 0.00)
  colorUpland (0.62, 0.33, 0.17, 0.00)
  colorRock (0.22, 0.20, 0.20, 0.00)
  colorSnow (1.00, 1.00, 1.00, 1.00)
  BumpMap "Space_Engineers/EarthLike"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.468 //km (0.432+0.036)
  BumpOffset 0.036 //km
    }
    
    Ocean
    {
  Height 0.036 //km
    }
    
    Atmosphere
    {
  Model "Earth"
  
  Height 7.2 //km
  
  Density 1
  
  Pressure 1
  
  Composition //in %
  {
   O2 90
  }
    }
    
    Clouds
    {
  Height 3.24 //km
  DiffMap        "Earth/Clouds-SE"
  DiffTileSize    258
  DiffTileBorder  1
  BumpMap        "Earth/Clouds-SE"
  BumpTileSize    258
  BumpTileBorder  1
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 720.1 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3820π = 12000.88 m/s)
    }
    
    Orbit
    {
  SemiMajorAxis 0.942
    }
}

Moon "Moon (Space Engineers)"
{
    ParentBody "EarthLike (Space Engineers)"
    
    Class "Selena"
    
    Radius 9.5 //km
    
    Mass 5.56e-07 //Earth
    
    NoLife true
    
    Surface
    {
  colorSea (0.32, 0.32, 0.32, 0.00)
  colorShelf (0.37, 0.37, 0.37, 0.00)
  colorBeach (0.50, 0.50, 0.50, 0.00)
  colorDesert (0.62, 0.60, 0.57, 0.20)
  colorLowland (0.67, 0.64, 0.64, 0.50)
  colorUpland (0.70, 0.67, 0.66, 0.80)
  colorRock (0.65, 0.61, 0.62, 1.00)
  colorSnow (1.00, 1.00, 1.00, 1.00)
  BumpMap "Space_Engineers/Moon"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.0342 //km (0.0171+0.0171)
  BumpOffset 0.0171 //km
    }
    
    NoOcean true
    
    NoAtmosphere true
    
    NoClouds true
    
    Orbit
    {
  SemiMajorAxis 1.34e-6
    }
}

Planet "Mars (Space Engineers)"
{
    ParentBody "Sun (Space Engineers)"
    
    Class "Desert"
    
    Radius 60 //km
    
    Mass 7.98e-05 //Earth
    
    NoLife true
    
    Surface
    {
  colorBeach     (0.69, 0.47, 0.32, 0.00)
  colorDesert    (0.61, 0.38, 0.27, 0.00)
  colorLowland   (0.51, 0.32, 0.23, 0.00)
  colorUpland    (0.73, 0.53, 0.37, 0.00)
  colorRock      (0.62, 0.33, 0.17, 0.00)
  colorSnow      (1.00, 1.00, 1.00, 1.00)
  BumpMap "Space_Engineers/Mars"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.468 //km (0.432+0.036)
  BumpOffset 0.036 //km
    }
    
    Ocean
    {
  Height 0.036 //km
    }
    
    Atmosphere
    {
  Model "Mars"
  
  Height 7.2 //km
  
  Density 1
  
  Pressure 1
  
  Composition //in %
  {
   O2 0
  }
    }
    
    Clouds
    {
  Height 0.288 //km (-0.72)
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 720.1 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3820π = 12000.88 m/s)
    }
    
    Clouds
    {
  Height 0.288 //km (-0.72)
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 720.1 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3820π = 12000.88 m/s)
    }
    Clouds
    {
  Height 0.288 //km (-0.72)
  BumpHeight 0.0031 //km
  BumpOffset 0.0014 //km
  Velocity 720.1 //km/h (ω = 0.0002 rad/s N = 1.91 tr/min v = 3820π = 12000.88 m/s)
    }
    
    Orbit
    {
  SemiMajorAxis 1.243
    }
}

Moon "Europa (Space Engineers)"
{
    ParentBody "Mars (Space Engineers)"
    
    Class "IceWorld"
    
    Radius 9.5 //km
    
    Mass 5.56e-07 //Earth
    
    NoLife true
    
    Surface
    {
  colorBeach (0.82, 0.74, 0.57, 0.00)
  colorDesert (0.81, 0.64, 0.45, 0.00)
  colorLowland (0.77, 0.58, 0.40, 0.00)
  colorUpland (0.62, 0.33, 0.17, 0.00)
  colorRock (0.22, 0.20, 0.20, 0.00)
  colorSnow (1.00, 1.00, 1.00, 1.00)
  BumpMap "Space_Engineers/Europa"
  BumpTileSize    2048
  BumpTileBorder  1
  BumpHeight 0.0513 //km (0.0342+0.0171)
  BumpOffset 0.0171 //km
    }
    
    NoOcean true
    
    Atmosphere
    {
  Model "Earth"
  
  Height 0.399 //km
  
  Density 0.01
  
  Pressure 0.01
  
  Composition //in %
  {
   O2 0
  }
    }
    
    NoClouds true
    
    Orbit
    {
  SemiMajorAxis 1.34e-6
    }
}

Attachments: 4512869.png(251.4 Kb) · 2075047.log(91.0 Kb)





Quarior

Edited by quarior14 - Tuesday, 15.03.2016, 16:45
 
BridgettenDate: Tuesday, 15.03.2016, 16:54 | Message # 1826
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quarior14 I found error on your planet and the moon

You need surface diff map not just bump map and can't use procedural surface with the texture elevation bump

You need it Look like:
Code

  DiffMap        "(Name the diff map)"
  DiffTileSize    258
  DiffTileBorder  1


Edited by Bridgetten - Tuesday, 15.03.2016, 16:59
 
quarior14Date: Tuesday, 15.03.2016, 16:59 | Message # 1827
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@Bridgetten
Weird before that worked with just the bump map before I put colors as if it does not, it generates the texture according to the bump map.





Quarior
 
JackDoleDate: Tuesday, 15.03.2016, 17:55 | Message # 1828
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Quote quarior14 ()
Request JackDole, I think he a made a exemple

Here I describe how to create an asteroid ring.

Meanwhile, I use a different method.
Look here.





Don't forget to look here.



Edited by JackDole - Tuesday, 15.03.2016, 22:03
 
abrasaxDate: Tuesday, 15.03.2016, 21:36 | Message # 1829
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Thanks JackDole,
I'll try to make it. It will be in flash and ugly, but it will have a UI. Is there something other than the stuff in your batch file I should add for parameters?

Is there a need to create multiple rings at the same time? Somehow randomize the limits? Could you go into it in a bit more detail?

I have no desire to mod I just think I can do this easy enough to help you guys put out new and beautiful mods smile
 
JackDoleDate: Tuesday, 15.03.2016, 22:40 | Message # 1830
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abrasax,
This is off-topic here.
Let's talk in this thread about these things.





Don't forget to look here.

 
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