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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
Tangle10Date: Wednesday, 17.02.2016, 04:02 | Message # 1576
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I feel that now that we have atmospheric composition and terras with multicellular land and sea life are so much more rare, we either need atmospheric composition in the filters or more than 10000 stars detection in the filter.




Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.

Edited by Tangle10 - Wednesday, 17.02.2016, 04:02
 
PlutonianEmpireDate: Wednesday, 17.02.2016, 06:02 | Message # 1577
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Quote Tangle10 ()
I feel that now that we have atmospheric composition and terras with multicellular land and sea life are so much more rare, we either need atmospheric composition in the filters or more than 10000 stars detection in the filter.

So, Space Engine more closely matches the reality of the Rare Earth Theorem Theory? Cool! biggrin





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
the_nerervarineDate: Wednesday, 17.02.2016, 06:54 | Message # 1578
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Quote PlutonianEmpire ()
So, Space Engine more closely matches the reality of the Rare Earth Theorem Theory? Cool!


Also the Terra's with multicellular life I've been finding(terrestrial and marine) have atmospheres that are either toxic enough to shorten the human lifespan significantly or even near instantly lethal. It makes you want to take care of our home even more because perhaps truly Earth is the only place in the Universe we can live.





AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive

Edited by the_nerervarine - Wednesday, 17.02.2016, 06:55
 
ZatSoloDate: Wednesday, 17.02.2016, 07:38 | Message # 1579
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Here is a little bug I've found.

Using, in user.cfg, FOV 70.0 and DefaultFOV 70.0 ,when I am in front of a nebula and I save the place and/or exit SE, when I restart SE (or reload the place) the nebula disappears.

Temporary Workaround
If I set down FOV to 50 or 45 this doesn't happen. ;)

EDIT
------
I forgot:
it seems that the problem occurs by setting, in user.cfg, FOV and DefaultFOV >= 60.
Between 60 and 65 it occurs sometimes. Above FOV 70 occurs always.


Edited by ZatSolo - Wednesday, 17.02.2016, 10:11
 
PlutonianEmpireDate: Wednesday, 17.02.2016, 09:27 | Message # 1580
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Quote the_nerervarine ()
Also the Terra's with multicellular life I've been finding(terrestrial and marine) have atmospheres that are either toxic enough to shorten the human lifespan significantly or even near instantly lethal. It makes you want to take care of our home even more because perhaps truly Earth is the only place in the Universe we can live.

I was being silly. In reality I find the Rare Earth theory depressing and it makes me feel lonely when I look up, especially since, from my understanding of astronomy and space, our ever-expanding knowledge of space seems to increasingly bring us closer to proving it.

Doesn't stop me from enjoying Space Engine and my own world building projects. biggrin





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Wednesday, 17.02.2016, 09:29
 
SalvoDate: Wednesday, 17.02.2016, 10:23 | Message # 1581
Star Engineer
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Quote the_nerervarine ()
Earth is the only place in the Universe we can live.

Yeah. It like having a key and trying to open all the doors you can see.

You might find some of them who seems perfectly fitting, but for a matter of millimeters, you can't open
that door, even if its key seems pretty identical to the one you have.





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
JackDoleDate: Wednesday, 17.02.2016, 10:57 | Message # 1582
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Quote hanvulansia ()
I hope they fix it soon.

Your card is quite old. You have a 'Intel ® HD Graphics 3000'.
I have the same as a second card in my laptop, and I do not think Intel will for that publish new drivers. sad

For newer cards, for example for the 'Intel® HD Graphics 4400' there are current drivers that work with SpaceEngine.





Don't forget to look here.

 
SpaceEngineerDate: Wednesday, 17.02.2016, 11:49 | Message # 1583
Author of Space Engine
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Russian Federation
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I fixed many bugs with atmosphere composition:
- bugs with -1K temperature, visual gliches and crushes
- dubiously large amounts of rare substances such as Xe, Kr, Cl2
- some worlds can have have 1 million atm pressure and made of pure Xe
- H2O on cold and frozen worlds

I also added larger randomization in initial composition for terrestrial planets (by order of magnitude), so twin planets will no longer have twin atmospheres. And added randomization in greenhouse limit temperature, so it may be not exactly 500°.

Strange looking, but correct effect now is possible. Look for example at RS 8414-3151-6-242766-485 A6. It is a "hot oceania" (360°C), becasue it have 500° greenhouse due to 777 atm pressure. Without such enormous greenhouse, it could be desert or ice would with -140°C temperature. In future versions, with correct rendering of dense water wapor atmosphere, such planet could be classified as a "mini neptune" (5 Earth masses).





 
SpaceEngineerDate: Wednesday, 17.02.2016, 12:00 | Message # 1584
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Quote ZatSolo ()
Here is a little bug I've found.
Using, in user.cfg, FOV 70.0 and DefaultFOV 70.0 ,when I am in front of a nebula and I save the place and/or exit SE, when I restart SE (or reload the place) the nebula disappears.
Temporary Workaround
If I set down FOV to 50 or 45 this doesn't happen. ;)

I tried this and have no problem. Can you share location where such bug happens?





 
Tangle10Date: Wednesday, 17.02.2016, 12:49 | Message # 1585
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Quote the_nerervarine ()
perhaps truly Earth is the only place in the Universe we can live.


I try not to ever say "only place in the universe", because I feel that's impossible. It be might the only place in the universe where we can live within reach, especially if you stick to rigid confines of habitability (i.e., a little water on the surface tiny worlds around K4 stars). But I'm pretty sure that even if that great sphere of 92 billion light-years is all we have, there's something easily similar enough to live. It all comes down to FTL travel and/or cryopods.

Quote Salvo ()
Yeah. It like having a key and trying to open all the doors you can see.


Does that mean terraforming is like using the key as if it were a screwdriver and taking off the door's hinges? And genetic engineering for said planets is like modifying your key?





Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.
 
ZatSoloDate: Wednesday, 17.02.2016, 13:24 | Message # 1586
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Quote SpaceEngineer ()
Quote ZatSolo ()
... Using, in user.cfg, FOV 70.0 and DefaultFOV 70.0 ,when I am in front of a nebula and I save the place and/or exit SE, when I restart SE (or reload the place) the nebula disappears.
Temporary Workaround
If I set down FOV to 50 or 45 this doesn't happen. ;)


I tried this and have no problem. Can you share location where such bug happens?


A sample location:


The "problem" occurs with every nebula if I use a FOV >=70.

Note: FOV and DefaultFOV are saved in user.cfg, so you start every time with FOV 70. I've attacched my "user.cfg".

My videocard (my 2nd PC): GTX 750

Attachments: user.cfg(14.9 Kb)


Edited by ZatSolo - Wednesday, 17.02.2016, 13:31
 
PrzeszczepDate: Wednesday, 17.02.2016, 16:35 | Message # 1587
Space Tourist
Group: Users
Poland
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BUGS
1. After presssing ESC screen starts to flicker insted of going to the menu. Second press returns it back to normal. Reproduction rate: ~25%.

2. I don't know if it's a known bug but some asteroids seem to have problem with shading.





CPU: Intel Core i5 4690K | GPU: MSI GeForce GTX 970 | RAM: 8 GB
 
HarbingerDawnDate: Wednesday, 17.02.2016, 17:11 | Message # 1588
Cosmic Curator
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Quote Przeszczep ()
After presssing ESC screen starts to flicker insted of going to the menu.

This is a known issue that SpaceEngineer cannot reproduce, so it is almost impossible for him to fix.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
FireintheholeDate: Wednesday, 17.02.2016, 17:27 | Message # 1589
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It seems like the 0.95 single flare isn't perfectly centered.






Love SpaceEngine!
 
hanvulansiaDate: Wednesday, 17.02.2016, 18:39 | Message # 1590
Observer
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Spain
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Quote JackDole ()
Your card is quite old. You have a 'Intel ® HD Graphics 3000'.
I have the same as a second card in my laptop, and I do not think Intel will for that publish new drivers.

For newer cards, for example for the 'Intel® HD Graphics 4400' there are current drivers that work with SpaceEngine.

That's sad, because my laptop is only 1 year old.

With the same card OpenGL 3.3 is working under Linux systems.

So it's not a hardware problem but Intel not optimizing their drivers on Windows. wacko there is a discussion in intel official forum
 
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