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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
connorneal2005Date: Sunday, 14.02.2016, 12:49 | Message # 1501
Astronaut
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Quote Przeszczep ()
In the version 0.974.6 it sometimes happens that the GUI elements are invisible. They are still there, can be operated, but can not be seen. Is that a known issue? And sometimes happens that: (also already in the previous version)


I have the same bug and the same bug where dust sprites just disappear dry AND I use patch 8 and its still here wacko





How big is the universe?
 
JackDoleDate: Sunday, 14.02.2016, 13:20 | Message # 1502
Star Engineer
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Quote connorneal2005 ()
Quote Przeszczep ()
In the version 0.974.6 it sometimes happens that the GUI elements are invisible. They are still there, can be operated, but can not be seen. Is that a known issue? And sometimes happens that: (also already in the previous version)

I have the same bug and the same bug where dust sprites just disappear

Quote is linked incorrectly. Here is the real link:
Quote JackDole ()
In the version 0.974.6 it sometimes happens that the GUI elements are invisible. They are still there, can be operated, but can not be seen. Is that a known issue?





Don't forget to look here.

 
SpaceEngineerDate: Sunday, 14.02.2016, 19:01 | Message # 1503
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Quote Alpha_Lyrae ()
One thing I was curious about though graphically was why neutron stars no longer have the dramatic coronae that they used to. Is this an esthetic thing or is it a bug?

Old coronae cannot be rendered together with new warp effect.





 
SpaceEngineerDate: Sunday, 14.02.2016, 19:03 | Message # 1504
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Minor update for fish eye render. Now it's possible to configure it for spherical mirror projection. Not sure if equations I used is correct - I can't test it on real spheical projector myself.


Attachments: 1929405.jpg(378.4 Kb)





 
FireintheholeDate: Sunday, 14.02.2016, 20:16 | Message # 1505
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Cool! Soon SpaceEngine may be used in planetariums! smile




Love SpaceEngine!
 
SpaceEngineerDate: Sunday, 14.02.2016, 22:04 | Message # 1506
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Release candidate 01
This is not a patch, but standalone version. It is in a zip archive, so simply extract it somewhere (better not on the disk C:, to avoid permission issues).
Download (1.2 Gb):
Yandex Disk
FTP

Changelog since last patch 08:

Changes:
- Improved asteroid surface color shader
- Suppressed mountains generation in impact bassins
- Music player working in a separate thread
- Chemical composition of planetary atmospheres
- Colorization of atmosphere rendering
- Option to display radius instead of diameter for the selected object
- Fixed unrealistic rings in binary planet systems
- Updated generation of procedural accretion disks, limited their temperature
- Ability to change some HUD colors in skins
- Added detail-less gas giants like Uranus
- Updated giant stars surface shader
- Customizable HUD font colors (via interface skins)
- New Pluto, Charon and Ceres textures
- New Saturn rings texture
- Integrated Bambusman's nebulae models
- Intergated Cirax's black holes, neutron stars and brown dwarfs catalogs
- Ability to choose pressure unit
- Reduced luminosity of procedural star clusters
- Updated open clusters size and star statistics

Bugfixes:
- Fixed star counter in galaxies
- Fixed camera speed display
- Fixed distance to PSR B1957+20
- Fixed accretion disk parameters export
- Fixed hyperbolic moons bug
- Fixed Neptune orbit
- Fixed ship engines effect rendering in a 3D modes and Oculus
- Fixed VSync in main menu
- Fixed bug with clouds height of catalog stars
- Fixed white dwarf gravity lensing
- Fixed dithering
- Fixed bug with broken Milky Way model
- Fixed bug with wrong ships positions after restart of SE
- Fixed brown dwarf illumination by other stars in a system
- Fixed comet tile cutoff
- Fixed object name text goes outside preview window in Wiki
- Fixed bug with wrong generation of a star rotation period in multiple catalog systems
- Fixed incorrect saving of rendering options when exit program while Chart Mode is opened
- Fixed ship auto fly when time flow is accelerated a lot
- Fixed bug with catalog stars not being properly overwritten by new entries
- Fixed bug with wrong galaxy sysmodel loading after cache clearing
- Fixed bug with no procedural nebulae generated in Irr galaxies
- Fixed sudden appear/disappear of nebula model when distance changed
- Fixed camera motion direction after using of tracking
- Fixed "invisible wall" collision detection bug
- Fixed offset between terrain texture and mesh, gaps in terrain on small bodies
- Fixed opacity of the interface in Fish eye mode
- Fixed bug with name of barycenter of binary planet
- Fixed bug with ability to select "invisible" stars and planets in the star clusters





 
CanleskisDate: Sunday, 14.02.2016, 22:18 | Message # 1507
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Thanks a lot SpaceEngineer! Wasn't expecting a pre-release today, thanks again!
 
MaCrossDate: Sunday, 14.02.2016, 22:55 | Message # 1508
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Awesome! Thank you for this nice surprise, SpaceEngineer.
 
Thomas988Date: Monday, 15.02.2016, 00:54 | Message # 1509
Space Pilot
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United States
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This is a fantastic Valentine's Day gift! Thank you, SpaceEngineer! biggrin




All you need in life are space games and typhlosions.
 
LiveLife42Date: Monday, 15.02.2016, 01:28 | Message # 1510
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Thanks for the gift SpaceEngineer smile




PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
 
IdgeliosDate: Monday, 15.02.2016, 04:29 | Message # 1511
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Yay!

Now I get to have violet skies in K-class star systems.

But I do have a couple questions in regard to atmosphere.

1. Are atmospheric conditions influenced by temperature?
2. Does the sulfuric components of a atmosphere correlate to the level of vulcanism a world has?
 
RetsofDate: Monday, 15.02.2016, 05:09 | Message # 1512
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Using a custom filter for temperature range seems to cause problems.
 
Spock1108Date: Monday, 15.02.2016, 07:05 | Message # 1513
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Do you think that in the next version compatibility can be implemented with Windows 10?




Sorry for my English! ;)
 
PlutonianEmpireDate: Monday, 15.02.2016, 07:10 | Message # 1514
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Great work! I'm loving the new atmosphere sliders! Thanks you very much for the new RC! biggrin

Quick question, is the elevation map for Pluto available somewhere, or has it yet to be made?





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
LookAtDatDakkaDate: Monday, 15.02.2016, 07:20 | Message # 1515
Explorer
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Thank you SpaceEngineer! I'm thinking you should add surface composition for procedural planets in the next Release Candidate, 0.9.7.5, or sometime in the future.




NVIDIA 960 GTX 2048MB
 
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