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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
SalvoDate: Saturday, 13.02.2016, 11:22 | Message # 1501
Star Engineer
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Italy
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Quote panatpong ()
He might be working on something like this for us. :D

Yeah, that would be awesome! Unfortunately simulating Gravitational Waves would be a nightmare, even decaying orbits would be almost impossible to implement at this stage... sad

Anyway, I've never tried to put two black holes so near, I wonder what would happen...

Quote Scruffygamer ()
Looks like SpaceEngine and Universe Sandbox 2 got married

Ignoring the fact that it doesn't belong to this thread, I'm not very impressed, at least for what concerns animations and visual effects. It has a bunch of interesting features though.





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
bzzommboDate: Saturday, 13.02.2016, 15:18 | Message # 1502
Observer
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Quote HarbingerDawn ()
It's supposed to work on XP. Anyway, XP is not supported by Microsoft anymore, this makes it an undesirable operating system since security flaws won't be patched anymore, so your system is very vulnerable. You really should switch to a newer OS.


I know, but the problem is complex. 0.9.7.2. worked good until I encountered some planet with dense atmosfere and/or water, 0.9.7.3. didn't work at all and now I'm afraid if you changed anything with 0.9.7.4.
When there was a planet with water in 0.9.7.2., the planet appeared "spiky" - very thin mountains exploding from the surface of the planet.
My PC specs (I'm changing my PC in a few months to a complete monster):
GPU: ATI Radeon HD 4850
CPU: Intel I5 750
RAM: 3 GB
Windows XP SP3
 
SpaceEngineerDate: Saturday, 13.02.2016, 18:04 | Message # 1503
Author of Space Engine
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Russian Federation
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Patch 08 don't work on XP because was compiled without xp compatibility option. Next patch will work on XP.




 
thomasnelson933Date: Saturday, 13.02.2016, 18:13 | Message # 1504
Observer
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I installed 0.9.7.4 and the planets and stars disappeared. I go to a planet and it is nowhere to be found, just a blank space. Please fix! cry
 
BambusmanDate: Saturday, 13.02.2016, 18:48 | Message # 1505
Pioneer
Group: SE team
Germany
Messages: 408
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thomasnelson933, did you installed the game right? you have to install patch 0974 over patch 0973.
can you post your log file?
 
PsauceDate: Saturday, 13.02.2016, 20:24 | Message # 1506
Space Tourist
Group: Users
United States
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Thanks for the continued work SE! Best software for viewing the universe in existence. Keep it up! ok
 
Alpha_LyraeDate: Saturday, 13.02.2016, 21:25 | Message # 1507
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Hello again,

After some fiddling around with the settings, I discovered what it was that was causing the immediate crash upon startup. It was the surfaces of rocky planets. For some reason or other, if I have planets enabled or attempt to look at the planetary system submenu, the engine goes kaput. Unfortunately, the error message I get is nonspecific and doesn't tell me whether it's a rendering issue, a missing file issue, or a memory issue. I SUSPECT it's the latter as the engine will also do the same when moving quickly through particularly dense globular clusters. It also does it frequently when anisotropy is disabled, though I'm not sure why that is. Reducing landscape LOD doesn't seem to have helped it.

Anyway, I managed to get free of crash upon startup by systematically disabling different objects and then fleeing into the intergalactic medium, so now I can look at galaxies and the new stars and nebulae. The new brown dwarves and black holes are a delight to look at. One thing I was curious about though graphically was why neutron stars no longer have the dramatic coronae that they used to. Is this an esthetic thing or is it a bug?

I'm also not sure how to tell whether color shift is working or not. I'm slightly colorblind when it comes to blues.

Anyway, I guess thus far I have two questions a) is there anything I can/should do to ease the burden and attempt to regain the ability to look at planets without crashing the game and b) I've noticed a lot of active galaxies seem to lack supermassive black hole S*. I assume this is an issue regarding catalog stars.

Thanks for your help.
 
FireintheholeDate: Saturday, 13.02.2016, 22:00 | Message # 1508
Pioneer
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Sweden
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Quote thomasnelson933 ()
I installed 0.9.7.4 and the planets and stars disappeared. I go to a planet and it is nowhere to be found, just a blank space. Please fix!

First, you install 0.9.7.2, then, on top of that, you install 0.9.7.3. Then, on top of that, you install the 0.9.7.4.





Love SpaceEngine!
 
connorneal2005Date: Sunday, 14.02.2016, 12:49 | Message # 1509
Astronaut
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Quote Przeszczep ()
In the version 0.974.6 it sometimes happens that the GUI elements are invisible. They are still there, can be operated, but can not be seen. Is that a known issue? And sometimes happens that: (also already in the previous version)


I have the same bug and the same bug where dust sprites just disappear dry AND I use patch 8 and its still here wacko





How big is the universe?
 
JackDoleDate: Sunday, 14.02.2016, 13:20 | Message # 1510
Star Engineer
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Germany
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Quote connorneal2005 ()
Quote Przeszczep ()
In the version 0.974.6 it sometimes happens that the GUI elements are invisible. They are still there, can be operated, but can not be seen. Is that a known issue? And sometimes happens that: (also already in the previous version)

I have the same bug and the same bug where dust sprites just disappear

Quote is linked incorrectly. Here is the real link:
Quote JackDole ()
In the version 0.974.6 it sometimes happens that the GUI elements are invisible. They are still there, can be operated, but can not be seen. Is that a known issue?





Don't forget to look here.

 
SpaceEngineerDate: Sunday, 14.02.2016, 19:01 | Message # 1511
Author of Space Engine
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Russian Federation
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Quote Alpha_Lyrae ()
One thing I was curious about though graphically was why neutron stars no longer have the dramatic coronae that they used to. Is this an esthetic thing or is it a bug?

Old coronae cannot be rendered together with new warp effect.





 
SpaceEngineerDate: Sunday, 14.02.2016, 19:03 | Message # 1512
Author of Space Engine
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Russian Federation
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Minor update for fish eye render. Now it's possible to configure it for spherical mirror projection. Not sure if equations I used is correct - I can't test it on real spheical projector myself.


Attachments: 1929405.jpg(378Kb)





 
FireintheholeDate: Sunday, 14.02.2016, 20:16 | Message # 1513
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Cool! Soon SpaceEngine may be used in planetariums! smile




Love SpaceEngine!
 
SpaceEngineerDate: Sunday, 14.02.2016, 22:04 | Message # 1514
Author of Space Engine
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Russian Federation
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Release candidate 01
This is not a patch, but standalone version. It is in a zip archive, so simply extract it somewhere (better not on the disk C:, to avoid permission issues).
Download (1.2 Gb):
Yandex Disk
FTP

Changelog since last patch 08:

Changes:
- Improved asteroid surface color shader
- Suppressed mountains generation in impact bassins
- Music player working in a separate thread
- Chemical composition of planetary atmospheres
- Colorization of atmosphere rendering
- Option to display radius instead of diameter for the selected object
- Fixed unrealistic rings in binary planet systems
- Updated generation of procedural accretion disks, limited their temperature
- Ability to change some HUD colors in skins
- Added detail-less gas giants like Uranus
- Updated giant stars surface shader
- Customizable HUD font colors (via interface skins)
- New Pluto, Charon and Ceres textures
- New Saturn rings texture
- Integrated Bambusman's nebulae models
- Intergated Cirax's black holes, neutron stars and brown dwarfs catalogs
- Ability to choose pressure unit
- Reduced luminosity of procedural star clusters
- Updated open clusters size and star statistics

Bugfixes:
- Fixed star counter in galaxies
- Fixed camera speed display
- Fixed distance to PSR B1957+20
- Fixed accretion disk parameters export
- Fixed hyperbolic moons bug
- Fixed Neptune orbit
- Fixed ship engines effect rendering in a 3D modes and Oculus
- Fixed VSync in main menu
- Fixed bug with clouds height of catalog stars
- Fixed white dwarf gravity lensing
- Fixed dithering
- Fixed bug with broken Milky Way model
- Fixed bug with wrong ships positions after restart of SE
- Fixed brown dwarf illumination by other stars in a system
- Fixed comet tile cutoff
- Fixed object name text goes outside preview window in Wiki
- Fixed bug with wrong generation of a star rotation period in multiple catalog systems
- Fixed incorrect saving of rendering options when exit program while Chart Mode is opened
- Fixed ship auto fly when time flow is accelerated a lot
- Fixed bug with catalog stars not being properly overwritten by new entries
- Fixed bug with wrong galaxy sysmodel loading after cache clearing
- Fixed bug with no procedural nebulae generated in Irr galaxies
- Fixed sudden appear/disappear of nebula model when distance changed
- Fixed camera motion direction after using of tracking
- Fixed "invisible wall" collision detection bug
- Fixed offset between terrain texture and mesh, gaps in terrain on small bodies
- Fixed opacity of the interface in Fish eye mode
- Fixed bug with name of barycenter of binary planet
- Fixed bug with ability to select "invisible" stars and planets in the star clusters





 
CanleskisDate: Sunday, 14.02.2016, 22:18 | Message # 1515
Space Pilot
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France
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Thanks a lot SpaceEngineer! Wasn't expecting a pre-release today, thanks again!
 
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