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Forum » SpaceEngine » Archive » SpaceEngine release!
SpaceEngine release!
SpaceEngineerDate: Wednesday, 25.12.2013, 23:46 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
SpaceEngine has been released!


Changes and additions:
Major updates:
  • 3D water: animated water specular reflections, underwater fog
  • Improved procedural moon system generator
  • Debris rings around planets
  • New landforms: pseudo rivers, shield volcanoes
  • Music player with smooth mixing, context switching of soundtracks, repeat options and other capabilities
  • 25 original soundtracks made by many authors
  • Smart blending of terrain detail textures
  • Detail noise textures on the planetary surface
  • New types of worlds with life, improved lifeform classifications
  • Many improvements with space ships
  • Built-in avi video recorder
  • Fast multi-threaded Star Browser: it uses all CPU cores to generate systems and does not reduce FPS
  • Added Czech, Dutch, Polish, Portuguese, Romanian, Slovak, Swedish and Turkish localizations
  • Installer for SpaceEngine distribution with automatic selection of localization

    Space ships:
  • Supporting of emission textures
  • Supporting of modular models
  • Updated Ships Manager: ability to build, rename and destroy spacecrafts, sorting tables by any column
  • Easy installing of ships addons: just copy files into SpaceEngine folder, and new ships become available in the Ships Manager's build menu
  • Some old ships models changed to modular models
  • New "SS Basic", "SS Cargo", "SS Science", "Fire Dragonfly" and "Skylone" ships
  • Computing the Keplerian orbital elements and rendering the Keplerian orbit of the ship
  • Atmospheric flight physics
  • Spaceship Control Panel with Autopilot buttons
  • Spaceship HUD (Head-Up Display) for atmospheric and space flight modes
  • Ships may have Main engines, Retro (Braking) engines, Hover engines and Correction engines that can be controlled separately
  • New ship control system: rotation with mouse, changing Main Engines and Hover Engines thrust with mouse wheel or by Control Panel, WASD keys controls correction engines only
  • Additional parameters in the spaceship config file (engine thrust, hyperdrive, aerodynamics)
  • Improved autopilot: orientation commands (Prograde, Retrograde etc), and automatic hyperjump to selected body
  • Simulation and Orbital physics modes for spaceships (unfinished, switch modes on the Spaceship Control panel)
  • Static Keplerian orbit mode for space stations artifical satellites
  • Improved warp bubble effect

  • Improved life classification: new types of lifeforms and biomes, various types of worlds to handle life, new script parameters
  • Reduced density of stellar remnants (black holes, neutron stars and white dwarves)
  • Updated exoplanets catalog
  • Improved star calculator (computing of required parameters based on some parameters given in the script)
  • New parameter Msini (M*sin(i)) in the planet script - used instead of Mass for exoplanets with only M*sin(i) known
  • Procedural generation of orbital inclination in the catalog system for planets with unknown inclination, based on planets with known inclination
  • Computing of actual mass of a planet based on given M*sin(i) and generated orbital inclination
  • New parameters in the planet script - discovery method, discovery date and date of last data update
  • New lines in the planet info table - discovery method, discovery date and M*sin(i)
  • Implemented "HH MM SS" or "DEG MM SS" format for RA and Dec for galaxies, star clusters and nebulae
  • New Vesta, Mercury and Saturn textures and landscape
  • New galaxy and nebula models
  • Increased turbulence on clouds of procedural gas giants

  • Updated GUI tables appearance
  • Updated Display Settings menu: options for toggle to fullscreen, choosing fullscreen and windowed mode resolution, VSync, anisotropy level
  • Variable column width in the Star Browser's table
  • Green text in the Solar System Browser indicates that an object has life or satellites with life
  • Updated localizations and added new ones
  • FPS counter is enabled or disabled via console command "FPS"
  • Changed color of orbits, markers and labels for dwarf planets and dwarf moons
  • Onscreen keyboard help info in the Edit mode
  • Some improvements in the Planet Editor

  • Capturing video with GUI by pressing [Ctrl]+[F9]
  • Sliders in the planet editor are not scrolled with mouse wheel
  • Close button on the Solar System Browser window
  • FOV is taken into account when choosing the camera position behind the ship in the Game mode
  • "Look around" by holding the middle mouse button; on release, camera returns to original view
  • Improved Controls settings menu: binding keys and mouse axis, independant bindings for planetarium and spaceship controls modes

  • Terrain detail texture atlases are merged into a single atlas
  • Configurable color palettes for procedural planets
  • Automatic calculation of the offset of the ship model to make it perfectly centered
  • SpaceEngine's window saves its size, position and fullscreen state in the config and restores them in the next launch
  • New magnitude function in the Map Mode: easy to find dim stellar objects
  • Supporting RGBA diffuse textures for ships with per-pixel specular power in the alpha channel
  • Supporting RGBA color specular textures for ships with per-pixel specular power in the alpha channel
  • Supporting RGB color emissive textures for ships
  • Experimental support of the logarithmic Z-buffer
  • Exit screen texture saved to the config folder
  • The stars120k.txt file is renamed to stars120k.cfg

    Bug fixes:
  • Fixed a "poor terrain textures" bug (incorrect indices of detail textures on procedural planets)
  • Fixed a bug with generating worlds with life only in multiple star systems
  • Fixed a bug with setting "StarProcBifurcation false" in the config disables procedural binary and multiple stars
  • Fixed a "boring planets" bug and "deserted terra with life" bug
  • Fixed too low and too high altitude of clouds on some planets
  • Fixed a bug with impossibility to disable the VSync
  • Fixed a bug with moons counter in the Wiki's General info tab
  • Fixed a bug with moons with life counter in the planet's info table
  • Fixed a bug with incorrect star multiplicity counter
  • Fixed a bugs with the nearest star searcher (in star clusters and galactic halo)
  • In the Map Mode, the Star Browser performs search around the map center, not around the current camera position
  • Removed double slash in the message "Saving screensots//scrxxxx.xxx"
  • Removed duplicate of Fomalhaut
  • Removed "Fomalhaut B" name of star TW PsA/Gliese 879
  • Fixed some other mistakes in catalogs
  • Fixed wrong luminosity (0.9) of the Sun in the info table and in the Wiki
  • Fixed artifacts when window is stretched on a bigger or a secondary monitor
  • Fixed bugs with fish eye projection
  • Fixed various bugs in the Star Browser
  • Fixed a rendering slow-down after using the Star Browser
  • Fixed a crash in Search By Name menu when entered a name of non existing star in a star cluster
  • Fixed wrong axial tilt info of Earth and other barycenter-orbiting planets
  • Fixed wrong obliquity parameter in exporting of the planetary system script
  • Fixed the absolute magnitude of the Halley's comet
  • Fixed a crash when turning on rendering of a spacecraft trajectory
  • Fixed a bug where "Warm ice world" was printed as "Warm ice giant"
  • Controls settings menu and right-click context menu changes localization properly
  • Fixed a typo on the coordinate grid labels
  • Fixed incorrect camera orientation on start if the last bound object was a spaceship
  • Fixed some VRAM cache issues (blinking stars, etc)
  • Fixed the music player
  • Fixed small blurriness of font and GUI
  • Fixed galaxy orientation problems
  • Restored clouds bump
  • Fixed a bug with no cyclones on gas giants
  • Fixed asynchronous loading of shaders
  • Fixed a bug with a black dot rendered above the star in the "Points" mode
  • Fixed a bug with bright blue stripes in evaporating planet tail
  • Fixed appearance of wrong textures on planets during loading/generation
  • Fixed a bug with wrong positioning of the camera relative the ship during hyperjump
  • Fixed inability to select a moons inside the planet's shadow
  • Fixed discontinuity in normal map lighting on a ship models
    DoctorOfSpaceDate: Wednesday, 25.12.2013, 23:59 | Message # 2
    Galaxy Architect
    Group: Global Moderators
    Messages: 3600
    Status: Offline
    Well now that is surprising. Merry Christmas to everyone eh?

    Intel Core i7-5820K 4.2GHz 6-Core Processor
    G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
    EVGA GTX 980 Ti SC 6GB
    DisasterpieceDate: Thursday, 26.12.2013, 00:02 | Message # 3
    World Builder
    Group: Users
    United States
    Messages: 640
    Status: Offline
    I love you.

    I play teh spase engien
    SalvoDate: Thursday, 26.12.2013, 00:03 | Message # 4
    Star Engineer
    Group: Local Moderators
    Messages: 1400
    Status: Offline
    Wow! I never expected the relase today! biggrin

    The universe is not required to be in perfect harmony with human ambition.

    CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

    (still don't know why everyone is doing this...)
    DeathStarDate: Thursday, 26.12.2013, 00:14 | Message # 5
    Group: Users
    Messages: 515
    Status: Offline
    Quote Salvo ()
    Wow! I never expected the relase today!

    I actually have for a long time expected the release date to be during christmas, but as night was starting to fall in my region, I was starting to think it may be pushed back...
    VothrillerDate: Thursday, 26.12.2013, 00:22 | Message # 6
    Group: Newbies
    Messages: 5
    Status: Offline
    Merry Christmas SpaceEngineer! Thanks for the release! biggrin

    Eventhorizon456Date: Thursday, 26.12.2013, 00:25 | Message # 7
    Group: Newbies
    Messages: 6
    Status: Offline
    Great !! biggrin Thank you!! smile
    Jeroll3dDate: Thursday, 26.12.2013, 00:27 | Message # 8
    Group: Users
    Messages: 54
    Status: Offline
    all love this man biggrin
    borek555Date: Thursday, 26.12.2013, 00:28 | Message # 9
    Space Tourist
    Group: Users
    Messages: 31
    Status: Offline
    The best X-mass gift of all time biggrin
    ogggrezDate: Thursday, 26.12.2013, 00:39 | Message # 10
    Group: Users
    Messages: 60
    Status: Offline
    This just made Christmas perfect! biggrin

    "You can't take the skies from me"
    jtmedinaDate: Thursday, 26.12.2013, 00:41 | Message # 11
    Space Pilot
    Group: Users
    Messages: 100
    Status: Offline
    This is just great!!
    AtmoscatDate: Thursday, 26.12.2013, 00:41 | Message # 12
    Group: Users
    Messages: 68
    Status: Offline
    Big Surprise! Thank you for this wonderful christmas present Vladimir! Merry Christmas biggrin

    PC: Intel® Core™2 Duo Processor E8500 @ 3.16GHz, 3.25 GB / 4.00 GB DDR3 RAM, GeForce GTX750Ti 2048 MB VRAM, WinXP Home 32bit / Windows7Pro 64bit
    TotyDate: Thursday, 26.12.2013, 00:45 | Message # 13
    Group: SE team
    Messages: 158
    Status: Offline
    Quote SpaceEngineer ()
    SpaceEngine has been released!

    Fireinthehole-Date: Thursday, 26.12.2013, 01:05 | Message # 14
    Group: Translators
    Messages: 365
    Status: Offline
    This is awesome! Thank you SpaceEngineer wink

    Love Space Engine!
    LiveLife42Date: Thursday, 26.12.2013, 02:14 | Message # 15
    Group: Users
    United States
    Messages: 272
    Status: Offline
    Thank you SpaceEngineeer

    PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
    Forum » SpaceEngine » Archive » SpaceEngine release!
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