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Forum » SpaceEngine » Archive » SpaceEngine 0.97 release!
SpaceEngine 0.97 release!
SpaceEngineerDate: Sunday, 28.04.2013, 14:33 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
SpaceEngine 0.97 has been released!


Changes and additions:


  • Auroras
  • Comets and evaporating planets
  • Improved rendering of interstellar dust in galaxies
  • Oblate planets and stars, automatic calculation of oblateness
  • Gravity darkening of oblate stars
  • Improved planetary rings variety, increased color saturation
  • Multiple cloud layers on terrestrial and gas planets
  • Smooth gas giant textures
  • Dynamic lens flares with ability to choose a preset in the menu
  • Planets and moons illuminate each other with their actual color
  • Star Browser - builds a list of the nearest stars with the ability of saving it to a file
  • Importing ship models in the OBJ format with material library and multiple textures
  • Menu for selecting GUI language, applies changes without restarting
  • Built-in wiki system
  • Ability to give a name and description to any planet or other object
  • Improved FPS on planets
  • Multithreading for resource loading/generating
  • Default localizations: English, Russian, German, French, Italian, Spanish, Portuguese, Finnish


  • ESI (Earth Similarity Index) in the planet's info table
  • Better function of the mass-radius dependence of gas giants and brown dwarfs
  • Reduced thickness of the atmosphere on Earth-like planets
  • Inverted red giant surface temperature pattern
  • More solar spots on red dwarfs
  • Desaturation of faint stars (simulating color sensitivity of an eye)
  • Supporting of unlimited number of cloud layers on catalog planets
  • Config parameters for number of procedural cloud layers of gas and terrestrial planets
  • Dynamic model of Jupiter (11 cloud layers)
  • Console variable to modify cloud layers rotation speed (set CloudsSpeed xxx)
  • Reduced a radii of procedural ice giants
  • Added gravity lensing effect for white dwarfs
  • Multiple galaxy models per Hubble class for procedural galaxies
  • Multiple nebula models per nebula class for procedural nebulae
  • Simplified galaxy/nebula mod installing system
  • New galaxy models
  • Russian Wiki database have translated all stars names, Solar System planets and satellites
  • Updated catalogs of comets, asteroids and exoplanets


  • Context menu when you right-click on the object
  • Shadows under the text
  • The little loading icon instead of the progress bar
  • Mouse cursor changes its shape depending on situation (crosshair in space, arrow in GUI, etc)
  • Scrolling tables and sliders with the mouse wheel
  • Button "Current" on the Find object dialog to put currently selected object's name into it
  • Info table for any planet, star or barycenter shows counter of its satellites with life
  • Various upgrades in the Universe Map
  • [F1] opens the Universe Map for selected system, [Ctrl]-[F1] for the current one
  • [F2] opens the Planetary System Browser for selected system, [Ctrl]-[F2] for the current one
  • HDR, Bloom and FXAA effects in the Solar System Browser previews
  • Real planet brightness can be disabled in the Solar System Browser
  • Red giants and asteroids are rendered with 3D landscape in the Solar System Browser
  • Right click on the root star or barycenter in the Solar System Browser selects the planetary system itself
  • Wiki descriptions supports some of the BB-codes
  • Simple quotes " " automatically replaced with angular quotes « » in some text edit forms
  • Displaying planet albedo / computed brightness in the Edit mode
  • Some sliders in the Planet Editor have logarithmic scale
  • Reduced width of the zone for opening of the side-screen tool panels
  • Pin buttons on GUI panels
  • Saving state of GUI panels in user config file
  • Ability to paint up oceans in the Export planetary textures menu
  • Updated Export planetary textures menu
  • Updated Graphics settings menu


  • Changed some mouse controls
  • The [End] button rotates camera horizontally
  • New console commands
  • Velocity pointer in the Planetarium mode
  • Smooth stopping of the movement and rotation of the camera when you press the Z, X, or Num 5 in the Planetarium mode
  • Height of the lanscape is counted from the sea level (negative values if under water)
  • The land command and button performs a landing on the 10 meters height above sea level or ground
  • The [G] key in the Game mode moves current ship to a selected object
  • Warp effect for spaceships


  • Automatic choosing of the NVidia chip on systems with hybrid graphics (NVidia + Intel HD)
  • Automatic selecting of some settings when hardware is changed
  • Automatic clearing of the cache when hardware is changed
  • Updated cache of galaxy models, they are now registered in the memory manager
  • Updated cache of textures and models for ships and buildings, they are now registered in the memory manager
  • Saving compiled shaders binaries to the cache for fast loading of them (NVidia)
  • Preloading all shaders at startup (option)
  • While capturing the video, GUI is visible on the screen, but not recorded to the video
  • Supporting of gray + alpha PNG format
  • Supporting of the TIFF format for textures and screenshots
  • [color=orange]Supporting of sounds in WAV and OGG formats
  • [color=orange]Built-in music player for OGG music
  • Automatic (based on FPS) vertical synchronization toggle
  • Changed directory structure

Bug fixes:

  • Fixed color banding artifact on landscape and water
  • Console command "disable" now works
  • Fixed a bug with nebulae shining through planets
  • Fixed the accelerated spinning of the ship when time is reversed
  • Fixed a bug with "intergalactic" mode of spaceships in certain regions of Milky Way
  • Fixed glitchy star's Motion Blur
  • Fixed a bug with very small moons having atmospheres
  • Fixed camera autobinding
  • Fixed a bug with the equal mass of all brown dwarfs
  • Fixed a bug with wrong lens flare color at the edges of the screen
  • Fixed a bug with Earth fully covered with water
  • Fixed a bug with entering minutes and seconds in the time control panel
  • Fixed a bug with disappearing blocks of procedural stars in a galaxies
  • Fixed a bug with blinking planet when Autoexposure enabled
  • FXAA works when Bloom is disabled
  • Fixed a bug with "square shaped stars" when Real sun brightness is on
  • Fixed incorrect age of stars in multiple systems
  • Fixed a bug with stars generated outside star cluster boundaries
  • Fixed a flat landscape bug on Intel HD
  • Fixed a bug with incorrect planet counter number in the star's info
  • Fixed a bug with incorrect planets with life counter number in the star's info
  • Fixed a bug in binary systems when smaller component have greater mass => reduced number of brown dwarfs
  • Fixed cropping of some rotation/orbital parameters when starting editing in the Planet Editor
  • Fixed wrong calculation of brown dwarfs and white dwarfs radii
  • Reduced stars aliasing
  • Fixed bug with atmosphere models generation/updating
  • Fixed a bug with white sparks on clouds

Attachments: 2638622.jpg(138.1 Kb) · 2937984.jpg(388.2 Kb) · 8907163.jpg(243.9 Kb)

Edited by SpaceEngineer - Wednesday, 01.05.2013, 04:50
HarbingerDawnDate: Wednesday, 01.05.2013, 05:05 | Message # 2
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
The long wait is finally over for everyone, yay! happy

All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
spacerDate: Wednesday, 01.05.2013, 05:17 | Message # 3
Star Engineer
Group: Users
Messages: 1258
Status: Offline
biggrin biggrin biggrin biggrin finally

"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
GespenstDate: Wednesday, 01.05.2013, 05:23 | Message # 4
Group: Users
Messages: 10
Status: Offline
Finally! yahoo
HarbingerDawnDate: Wednesday, 01.05.2013, 05:27 | Message # 5
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Keep in mind everyone that there's a new directory structure, so the SpaceEngine.exe file is now in the system folder.

All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
LiveLife42Date: Wednesday, 01.05.2013, 05:28 | Message # 6
Group: Users
United States
Messages: 272
Status: Offline
My life is complete lol

PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM

Edited by LiveLife42 - Wednesday, 01.05.2013, 05:29
LevArrisDate: Wednesday, 01.05.2013, 06:17 | Message # 7
Group: Users
Messages: 12
Status: Offline
It's here! Thank you, SpaceEngineer!

Downloading... slobbering... downloading... slobbering... biggrin
kairunotabiDate: Wednesday, 01.05.2013, 06:37 | Message # 8
Group: Users
Messages: 70
Status: Offline
OMG! It's here! I'm freakin' excited to try it out! By the way, will 0.96.2 mods(e.g textures, flares) will work with this?

HarbingerDawnDate: Wednesday, 01.05.2013, 06:39 | Message # 9
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (kairunotabi)
will 0.96.2 mods(e.g textures, flares) will work with this?

Some will, like planet texture maps. Flares won't but trust me, with the new flare system in 0.97 you won't miss them cool

All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
mustafa2812Date: Wednesday, 01.05.2013, 06:53 | Message # 10
Space Pilot
Group: Users
United States
Messages: 121
Status: Offline
OMG It's so epic!!!! Thanks you so much!!!!!

PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
kairunotabiDate: Wednesday, 01.05.2013, 07:13 | Message # 11
Group: Users
Messages: 70
Status: Offline
Didn't noticed that you have a photo of a nebula in the first post and it looks really better than '96. Still downloading, can't wait to try it out! biggrin

TotyDate: Wednesday, 01.05.2013, 07:39 | Message # 12
Group: SE team
Messages: 158
Status: Offline
Yay, finally! yahoo

DoctorOfSpaceDate: Wednesday, 01.05.2013, 08:06 | Message # 13
Galaxy Architect
Group: Global Moderators
Messages: 3600
Status: Offline
Now I can begin releasing ships. cool

Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
j0KeRDate: Wednesday, 01.05.2013, 08:21 | Message # 14
Group: Users
Messages: 178
Status: Offline
Finally!!! It has been released thanks so much SpaceEngineer, the long wait was absolutely worth it ;p

"Novus Ordo Seclorum"

Intel Core(E6850) 2 Duo 3.00 GHz \ Geforce GTX560 1024MB \ 4GB 667(MHz) 2 Channel RAM \ Windows 7 (32bit) \ Samsung SA700D 120hz (3D)
ThogrinnDate: Wednesday, 01.05.2013, 08:31 | Message # 15
Group: Newbies
Messages: 2
Status: Offline
AWESOME !!!!! Thx so much' !!! Yesssss !!!!!
Forum » SpaceEngine » Archive » SpaceEngine 0.97 release!
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