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Forum » SpaceEngine » Mods and Addons » Converting James Webb Space Telescope - Help Needed
Converting James Webb Space Telescope - Help Needed
JadestarDate: Wednesday, 04.03.2015, 07:06 | Message # 1
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I am not a 3D graphics expert. I am a newbie and this is only my 2nd attempt at converting a model to Space Engine after my first attempt at a much simpler model was successful.



I'm not quite sure what I am doing wrong here. The model I tried to convert is this one: http://nasa3d.arc.nasa.gov/detail/jwst

It is a Maya model which I converted to an .FBX file with a trial of Maya 2015 which I imported into Blender to export as an .OBJ + .MTL file for use in Space Engine.

As you can see sections are missing or become transparent upon rotation.

Here is how it is supposed to look:



BTW: The reason I exported to .FBX and did a double conversion was because I could not find a way to get .OBJ's I exported from Maya to show up in SE.

So, any tips for me? I'm not sure what I'm doing wrong. sad

I hope to contribute some other converted models to the forum once I get this right.


Edited by Jadestar - Wednesday, 04.03.2015, 07:15
 
DoctorOfSpaceDate: Wednesday, 04.03.2015, 07:32 | Message # 2
Galaxy Architect
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HarbingerDawn uses Maya so he would know more about that than I would.

I do not have the tools to deal with the Maya file format so I can't really help you out with the model directly.

You could try duplicating faces to fix the invisible bug, if its the error I am thinking it is.

You can also PM me the FBX/OBJ and I can take a look and see if there is anything I can do with it.





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JadestarDate: Wednesday, 04.03.2015, 07:56 | Message # 3
Astronaut
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Thank you Doctor. smile I will try that as well as send you the FBX and OBJ/MTL soon. I'll also hope that Harbinger sees this thread and shares his thoughts.

Edited by Jadestar - Wednesday, 04.03.2015, 07:57
 
Forum » SpaceEngine » Mods and Addons » Converting James Webb Space Telescope - Help Needed
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