Has anyone figured a way to import Real-time ISS (or any other) orbit elements into SE?
I do it by hand using the TLE's (two line elements) for the object.
It would be very cool if someone could write a script would query the NORAD TLE database - http://www.celestrak.com/NORAD/elements and the NASA/JPL's Horizon's database for solar system objects - http://ssd.jpl.nasa.gov/horizons.cgi and probes and would write a "spacecrafts.cfg" file which our SpaceEngine could use with any object you specified in the query or perhaps even a group of objects in a query.
It seems like a simple enough task for someone well versed in web query and data reformating.
I understand it is probably impossible for SE to accurately calculate the true position of objects at its current development state but I wonder if it is possible to periodically ''feed'' it with updated data so that the position is roughly accurate for + or - a few days or at least hours from the time reference insertion point
Indeed it would be.
Sorry for asking this again in an old thread - I am trying to demonstrate SE to some friends and it would be cool if I could at least show them the beauty of it combined with some relative orbital accuracy
I use Space Engine as a space visualization tool for kids which interests them in the space program and astronomy. I'd love such a capability as well.
There is a spreadsheet to crudely do this with Celestia's .ssc format.
Perhaps it can be modified?
I'd try to write something myself but I wouldn't really know where to begin and I am still trying (as someone with no 3D modelling skill) convert the James Webb Space Telescope to be accurately represented in Space Engine.
With Celestia's mainstream development pretty much dead* I'd hope to use Space Engine in a similar way but it will eventually require static orbits and more in the way of scripting (ie: Lua or something similar).
*I know about Celestia.sci but that project is moving at a snails pace and is not really mainstream.
I love Space Engine! I also love sci-fi and I love gaming but I'd love to do more to add real spacecraft and their accurate orbits to Space Engine.