Quote Vuks (

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Is that even possible?
No, you'd have to edit the file to produce a standard normal map.
Quote Vuks (

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One problem I ran into even when I converted to PNG was the vertical axis had to be flipped in order for the textures to show up correctly on my 3D model...
Was it when you converted the texture or was it when you exported the model from the game (assuming you did)? Sometimes when you export models from games with certain tools the UVs get reversed by default, which would make the textures seem flipped.
Quote Vuks (

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I'm assuming it has something to do with direct x9?
What would DX9 have to do with it?