ENG New site

Advanced search

[ New messages · Forum rules · Members ]
  • Page 1 of 1
  • 1
Forum » SpaceEngine » Mods and Addons » Rift valleys and other changes (a cool mod)
Rift valleys and other changes
RodrigoDate: Friday, 24.05.2013, 00:44 | Message # 1
Group: Local Moderators
Messages: 285
Status: Offline
Hey guys. Here's an edited shader file that create Rift valleys, like these:

Added a random, low height noise, sparse everywhere, to add some kind of "roughness" to the ground and to make the other surface features blend smoothly.

Also, toned town a little the magnitude of canyons and terraces

The file is below.

Attachments: tg_terra_height.glsl(7.2 Kb)

Edited by Rodrigo - Friday, 24.05.2013, 00:49
HarbingerDawnDate: Friday, 24.05.2013, 00:50 | Message # 2
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
woot, good stuff Rodrigo!

All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
SalvoDate: Friday, 24.05.2013, 13:45 | Message # 3
Star Engineer
Group: Local Moderators
Messages: 1400
Status: Offline
Holy ship! It's awesome! Well done! smile

Attachments: 1969616.jpg(189.9 Kb)

The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)

Edited by Salvo - Friday, 24.05.2013, 13:51
Joey_PenguinDate: Friday, 24.05.2013, 18:40 | Message # 4
Group: Users
United States
Messages: 311
Status: Offline
I'm trying to download, but it says the file's either in an unknown format or damaged. Help please?

Careful. The PLATT Collective has spurs.
Forum » SpaceEngine » Mods and Addons » Rift valleys and other changes (a cool mod)
  • Page 1 of 1
  • 1