BlackArk | Date: Thursday, 26.07.2012, 12:45 | Message # 1 |
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
| I know this is nowhere near coming out but this could be cool
http://www.youtube.com/watch?v=2zKUyRusuuU&feature=relmfu
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SpaceEngineer | Date: Thursday, 26.07.2012, 13:43 | Message # 2 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This is likely to be useful in the Universe Sandbox. How do you imagine this in SE? The N-body simulation cannot be reversed in time or sped-up or rewound to any desired time, like it can be done for planets. Also, SE universe contain billions of galaxies - the engine should detect all colliding pairs at real time and perform such simulation for them. This is simply impossible, even on supercomputers. The only way to use the galaxy collision in SE is to make a separate "scene" where user can see collision of two galaxies, just like in Universe Sandbox.
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HarbingerDawn | Date: Thursday, 26.07.2012, 16:59 | Message # 3 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Rendering a galaxy collision in real time with hundreds of thousands of particles, plus simulating the effects of dark matter? That's awesome!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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