Berkyx | Date: Saturday, 07.03.2015, 23:39 | Message # 1 |
 Observer
Group: Newbies
Turkey
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| https://www.youtube.com/watch?v=VcK2z6AOZcA
using this for generating
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vektorworlds | Date: Wednesday, 08.04.2015, 14:58 | Message # 2 |
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| Sorry, but that already requires fairly large power for one body. Imagine the amount of lag from using it to make hundreds, or thousands, at a time! Also, the code for that is not available to the public, so SpaceEngineer here would have to make his own engine. Sorry, we've been asked this a trillion times, but procedural creatures are NOT going to happen, at least in the near future. It would push the boundaries of what we know procedural generation can do. Also, the creatures would not be animated, making things look very fake. Making them animated will take even more effort.
Sorry, - Vektor
Edited by vektorworlds - Wednesday, 08.04.2015, 15:01 |
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