Oculus Rift
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Aerospacefag | Date: Monday, 09.03.2015, 15:04 | Message # 151 |
 Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
| SpaceEngineer, oh, hm, wait, does that actually mean that 0.972 isn't compatible with DK2 or there's just better integration issue? Because I wanted to bring it to test and it might be bad if there's a problem.
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DoctorOfSpace | Date: Saturday, 14.03.2015, 13:00 | Message # 152 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
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Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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FuturisticHub | Date: Monday, 23.03.2015, 07:29 | Message # 153 |
Observer
Group: Newbies
United States
Messages: 1
Status: Offline
| DK2 works just fine!
Edited by FuturisticHub - Monday, 23.03.2015, 08:13 |
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Thoemse | Date: Saturday, 04.04.2015, 15:17 | Message # 154 |
Observer
Group: Newbies
Austria
Messages: 1
Status: Offline
| Quote FuturisticHub (  ) DK2 works just fine!
Hmm. I got every demo and game to run on my DK2 so far but this game refuses. Direct mode crashes. No surprise there. Extended crashed first until i found the fix to set mipmap to false. Then i managed to get it to load once but found out it stutters like mad. Disable crossfire and tried again. Since then i only get a black screen every time i load Planetarium (menu shows in rift just fine).
Is there a fix for this black screen? Edit: Got it working.
Edited by Thoemse - Saturday, 04.04.2015, 15:26 |
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Antza2 | Date: Tuesday, 07.04.2015, 12:11 | Message # 155 |
 World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| SpaceEngineer with his new DK2
Go to antza2.deviantart.com for cool photos!
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FastFourierTransform | Date: Tuesday, 07.04.2015, 17:56 | Message # 156 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote Antza2 (  ) SpaceEngineer with his new DK2
OMG is this the creator of the Universe?
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Antza2 | Date: Tuesday, 07.04.2015, 22:14 | Message # 157 |
 World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Yep. He came to Finland for a few days to get a DK2 and we hanged out for a while. He's a really nice guy.
Go to antza2.deviantart.com for cool photos!
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SpaceEngineer | Date: Tuesday, 07.04.2015, 22:17 | Message # 158 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
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FastFourierTransform | Date: Thursday, 16.04.2015, 19:04 | Message # 159 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| What about adding Leap Motion (or next generation sensors) to Space Engine? Maybe like an interface to make more inmersive the experience.
Leap Motion tracks accurately the hands postion, orientation and fingers articulations
And this is when you misc Oculus Rift with Leap Motion:
And finally, this what you get in a planetarium enviroment when you have Oculus Rift and Leap Motion:
I think this is great, even if Space Engine add it without interactión with menus or objects it would be awesome. I want to put my hand in front of me in a 3d enviroment and see the shining of a red giant caressing between my fingers while floating near a ring system of a gas giant. I want to feel the universe. I want to experience it!! Maybe one day I could buy an oculus and a leap motion with a higher performance computer (I barely can start Space Engine)
Edited by FastFourierTransform - Thursday, 16.04.2015, 19:15 |
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SpaceEngineer | Date: Thursday, 16.04.2015, 19:38 | Message # 160 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote FastFourierTransform (  ) What about adding Leap Motion (or next generation sensors) to Space Engine? Maybe like an interface to make more inmersive the experience. Yeah, now, after implementing Rift's direct mode, it's time to make a better interface and interaction with it. Maybe I can buy this device somewhere.
Quote FastFourierTransform (  ) I want to put my hand in front of me in a 3d enviroment and see the shining of a red giant caressing between my fingers while floating near a ring system of a gas giant. But in this case Rift's tracking camera may loose visual contact with the helmet
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DoctorOfSpace | Date: Wednesday, 24.06.2015, 06:23 | Message # 161 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
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Oculus Rift Display to Improve Between Now and Launch Says Palmer Luckey
Quote At E3 I found myself blown away by the quality of the improved displays on what we assumed was the final version of the Oculus Rift CV1. They had seemingly better color, darker blacks, and the screen door effect was no longer an issue – it was everything we could have asked for… but what if I told you it was only going to get better?
As per a blog post on Oculus’ website the CV1 has a display resolution of “2,160 x 1,200 at 90Hz split over dual displays, consuming 233 million pixels per second,” which seems about right given what we saw at E3. However, a conversation with Oculus’ founder Palmer Luckey after the show revealed that we are in store for something even better.
Rest of the article is here http://uploadvr.com/oculus-rift-display-improvements/
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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nigelmay | Date: Wednesday, 22.07.2015, 00:20 | Message # 162 |
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| SpaceEngineer pinged you the latest Apollo 11 demo, nice experience.
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SpaceEngineer | Date: Wednesday, 22.07.2015, 22:06 | Message # 163 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Oh thanks
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momax | Date: Wednesday, 22.07.2015, 23:04 | Message # 164 |
 Space Tourist
Group: Users
France
Messages: 23
Status: Offline
| Hi nigelmay could you explain about the apollo 11 demo? Rather interested here
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