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Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Image Dump
JackDoleDate: Wednesday, 15.06.2016, 22:05 | Message # 5506
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It goes also with this script:

Code
// ProcEarth.sc
// Put in 'addons\catalogs\planets'

Planet "Earth"
{
    ParentBody     "Earth-Moon"
    Class          "Terra"

    Surface
    {
        DiffMap         "NONE"
    }
}





But the result is a bit different.

Attachments: 5346054.jpg(298Kb) · 5522102.jpg(179Kb)





Don't forget to look here.



Edited by JackDole - Wednesday, 15.06.2016, 22:06
 
JackDoleDate: Wednesday, 15.06.2016, 22:55 | Message # 5507
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Quote DoctorOfSpace ()

I have tried that before but sadly it never quite looks right. Even with my matched Mars colors it never worked right on Earth

Well, it is not very optimal.





But by changing the 'BumpMap Height' and 'Ocean Height', it may still be interesting.


Attachments: 6258181.jpg(192Kb) · 4994272.jpg(200Kb) · 0386207.jpg(257Kb)





Don't forget to look here.

 
OstariskDate: Wednesday, 15.06.2016, 23:22 | Message # 5508
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Space Engine crashed during the making of this screenshot *sniff*

Attachments: 6937966.jpg(170Kb)






My mods
 
HornblowerDate: Wednesday, 15.06.2016, 23:45 | Message # 5509
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Attachments: 1349487.jpg(248Kb)
 
SpaceHopperDate: Wednesday, 15.06.2016, 23:52 | Message # 5510
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JackDole, where did you get the bump maps? Cause the default ones seem a bit un-good.




3.14% of all seafarers are PIrates.
***
Got Mole Problems? Call Avogadro at 602-1023
***
Google Search my picture to discover whom it depicteth.


Edited by SpaceHopper - Wednesday, 15.06.2016, 23:53
 
kham132Date: Thursday, 16.06.2016, 02:17 | Message # 5511
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"Fancy and inspirational quote."
- Famous Person
 
simonecinque1992Date: Thursday, 16.06.2016, 12:15 | Message # 5512
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The three twin oceanias of my system :D





Easy to have double eclipse though...

Attachments: 6943148.jpg(308Kb) · 2525058.jpg(225Kb) · 6507029.jpg(269Kb) · 2308686.jpg(270Kb) · 4574863.jpg(294Kb)





My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System


Edited by simonecinque1992 - Thursday, 16.06.2016, 12:19
 
JackDoleDate: Thursday, 16.06.2016, 12:46 | Message # 5513
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Quote SpaceHopper ()
where did you get the bump maps? Cause the default ones seem a bit un-good.

The bump maps are from the official texture add-ons that you can find here.





Don't forget to look here.

 
HornblowerDate: Thursday, 16.06.2016, 13:55 | Message # 5514
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Almost perfect binary system

RS 8478-1357-7-835155-299 4

Attachments: 0512564.jpg(290Kb)
 
quarior14Date: Thursday, 16.06.2016, 14:43 | Message # 5515
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Quote JackDole ()
Procedural Earth ...

I've already done that, even with several different distances, but I can not find my post (but I have not put the script) except for the normal orbit Earth that I used for the Solar system.





Quarior
 
AlienartDate: Thursday, 16.06.2016, 16:12 | Message # 5516
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Not exactly a typical planet as seen from its moon, but rather a non-luminous brown dwarf, type T8 as seen from its single world. The more distant companion star is illuminating the scene. I hadn't run across many type T brown dwarfs before, or hadn't paid much attention to them.

RS 0-2-35-1317-2706-6-73355-6529 B1 - Rodrigo's Terrain Mods enabled.



Edited by Alienart - Thursday, 16.06.2016, 16:13
 
HornblowerDate: Thursday, 16.06.2016, 16:57 | Message # 5517
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2 Wallpapers




Attachments: 1026350.jpg(283Kb) · 8768317.jpg(308Kb)
 
HornblowerDate: Thursday, 16.06.2016, 20:22 | Message # 5518
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Attachments: 8702390.jpg(176Kb) · 1197697.jpg(253Kb) · 5583384.jpg(68Kb) · 4581106.jpg(224Kb) · 0664517.jpg(222Kb)


Edited by Hornblower - Thursday, 16.06.2016, 20:30
 
steeljaw354Date: Thursday, 16.06.2016, 21:50 | Message # 5519
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Quote
Well, it is not very optimal.


Can you give me the whole script for the last image please?
 
JackDoleDate: Thursday, 16.06.2016, 22:48 | Message # 5520
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Quote steeljaw354 ()
Can you give me the whole script for the last image please?

There is no script. I've only played around a bit with the settings for 'BumpHeight', 'BumpOffset' and 'seaLevel'.





Don't forget to look here.

 
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