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Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Image Dump
JackDoleDate: Saturday, 31.10.2015, 19:19 | Message # 4441
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An other jetstream version:






Attachments: 0765447.jpg(96Kb) · 0888376.jpg(103Kb) · 7550880.jpg(84Kb)





Don't forget to look here.



Edited by JackDole - Saturday, 31.10.2015, 19:19
 
JackDoleDate: Sunday, 01.11.2015, 10:24 | Message # 4442
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More jetstream:




Attachments: 1993761.jpg(60Kb) · 0116012.jpg(64Kb)





Don't forget to look here.

 
DoctorOfSpaceDate: Sunday, 01.11.2015, 13:08 | Message # 4443
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JackDoleDate: Sunday, 01.11.2015, 15:12 | Message # 4444
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An'Cheadhain, also called Aerd, one of my handmade favorites Terras.












DoctorOfSpace
What happened? Energy storm?

Attachments: 1552528.jpg(128Kb) · 5977135.jpg(187Kb) · 1167128.jpg(202Kb) · 2584683.jpg(178Kb) · 1690509.jpg(169Kb)





Don't forget to look here.

 
DoctorOfSpaceDate: Sunday, 01.11.2015, 15:26 | Message # 4445
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Laser induced black hole propulsion







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FireintheholeDate: Sunday, 01.11.2015, 16:12 | Message # 4446
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DoctorOfSpace, what's your FPS with that high stellar limiting magnitude? tongue




Love SpaceEngine!
 
DoctorOfSpaceDate: Sunday, 01.11.2015, 16:17 | Message # 4447
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Quote Fireinthehole ()
what's your FPS with that high stellar limiting magnitude?


80 give or take a few frames.





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JackDoleDate: Sunday, 01.11.2015, 16:24 | Message # 4448
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Quote DoctorOfSpace ()
Laser induced black hole propulsion

Departure Time Earth: 2100 - Arrival Alpha Centauri: 2145 ...





Don't forget to look here.

 
PhoenixDate: Sunday, 01.11.2015, 17:22 | Message # 4449
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Attachments: 6336967.jpg(549Kb) · 0883274.jpg(564Kb) · 4767559.jpg(551Kb)
 
parameciumkidDate: Sunday, 01.11.2015, 23:54 | Message # 4450
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Quote Fireinthehole ()
DoctorOfSpace, what's your FPS with that high stellar limiting magnitude?

Quote DoctorOfSpace ()
80 give or take a few frames.


*cough*
What the heck kind of graphics card do you have?!?!?
Don't answer that. I read your signature. But still.





Intel HD Graphics 4000 ;P

Edited by parameciumkid - Sunday, 01.11.2015, 23:54
 
IanTheGuyDate: Monday, 02.11.2015, 03:13 | Message # 4451
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Attachments: 6818018.jpg(95Kb)





Math is the "programming" language of the universe.

Edited by IanTheGuy - Monday, 02.11.2015, 03:19
 
IanTheGuyDate: Monday, 02.11.2015, 03:18 | Message # 4452
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JackDole,
Quote
More jetstream:
]

Erm isn't that too much jetstream crazy





Math is the "programming" language of the universe.
 
DoctorOfSpaceDate: Monday, 02.11.2015, 06:57 | Message # 4453
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Quote parameciumkid ()
I read your signature. But still.


I should say 80 when staying still, when the blur kicks in while moving the camera the framerate drops quite substantially. I do not play the game like that.





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parameciumkidDate: Monday, 02.11.2015, 07:06 | Message # 4454
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Hah, no no no, I meant "still" as in "I'm still impressed". I figured your framerate when still wouldn't be much different from when you're moving xD




Intel HD Graphics 4000 ;P
 
DoctorOfSpaceDate: Monday, 02.11.2015, 07:44 | Message # 4455
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Quote parameciumkid ()
I figured your framerate when still wouldn't be much different from when you're moving


The difference between motionless camera and moving camera is like 60 to 70 fps. When not moving the camera in those screenshots I had an fps ranging from 65 to 80 depending on stars in background, while rotating the camera the framerate would go as low as 15. I only turned up the magnitude like that to show the black engine effect.





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