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Main » 2013 » July » 26 » Nebula rendering update
Nebula rendering update
1) Implementing separate sprite texture atlases for galaxies and nebulae.
2) For nebula dust sprites, using Solaris's sprite mod.
3) For nebula emission sprites, used old dust sprites like Retsof suggested here.
4) I found that galaxies looked better with old sprite texture, so I don't change it.
Screenshots are taken with Skyboxes/Impostors/FB disabled (in Graphics settings menu). Open them in a new browser's tabs and compare by switching the tabs:
OLD galaxy and OLD nebula:
OLD galaxy and NEW nebula:
NEW galaxy and NEW nebula:
Glow becomes more irregular, but it virtually washed out dust details. First (old) screenshot looks better IMO...
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Added by: SpaceEngineer
| Rating: 5.0/1|