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Main » 2013 » November » 26 » Improved water
Improved water
Small update of the water. Specular spot have a size according to size of light source:

And surface now have small animated normal noise:

Water surface opacity is calculated using Fresnel equation, underwater area have exponential fog:

Reflections, refractions, caustics, and 3D waves will be implemented in the future.

PS: Added the video. Some artifacts under water is due to interaction with atmosphere. FPS during video capture dropped to 3-5, so my camera piloting is not smooth:)

Views: 1434 | Added by: SpaceEngineer | Rating: 5.0/1
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1 BoteDeLejia  
Totally wanting to see those 3D waves, anyways, totally in love with all your work. Keep on hard working! :DD

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